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Messages - Pursuit

#61
Episode 44 - Additional cooking arrangements to help process our excessive raw food storage. Cleanup from recent battles. Expanding medical facilities.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep44 The Knife Snipers?

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#62
Episode 43 - We're so close to defeating the rest of these Mechanoids and destroying the AI psycho ship. So far the strategy hasn't gotten us killed, but I think that we've been lucky that none of the shots have been fatal or dismembering. I think it's the best plan available to limit damage and casualties, so we'll keep at it. Shouldn't be long now, we have them injured and outnumbered.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep43 Finish Them

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#63
Episode 42 - Strategic assaults on the Mechanoids that have emerged from the crashed AI ship. The only way to get them to attack us directly, in order to use our security defenses, would be to severely damage the ship part. The other strategy is to get their attention and deal with them in small groups as they investigate, and shoot them from a distance.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep42 Mech Mess

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#64
Episode 41 - We now must defend from both a pirate siege and a psychotic AI ship. I guess I'll go for the one that poses the most immediate threat, because we aren't large enough to take them both. Would be nice if they just kill each other, but that doesn't look worth pursuing.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep41 Double Trouble

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#65
Episode 40 - Massive addition to security defense strategy. Holding off on Crashed Ship Part while making changes to defenses and hoping that the psychotic droning doesn't get worse.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep40 Evil Ship Awaits

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#66
Episode 39 - Reset area zone to allow Py to play & get fresh air. Training Tigress to cook as replacement for Arnold. Discovery of foreboding ancient structure and the dangers it holds.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep39 Ancient Danger

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

Avail Pursuit's YouTube Channel
#67
Episode 38 - Painful construction of the new Geothermal Generator. Brewing production. And I''ll leave you to guess at my idiosyncratic title. (big word make sound special :)

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep38 Mech-Less

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#68
Determining requirements and purchasing materials for production of bionic parts. Work on outer security walls. Addition of battery room for backup power supply.

Phoenix & Pursuit Play RimWorld Modded Ep63 Backup Power Room

Playlist: Phoenix & Pursuit Play RimWorld

Avail Pursuit's YouTube Channel
#69
Episode 37 - Continuing to add more security turrets and defensive walls. Raw vegetation storage is low, so it's time to add more growing zone. These will all require additional power to run, so yes we will have to add power also.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep37 More Turrets To Eat

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#70
Episode 36 - King of the... Your body will decay... but we'll make a mausoleum, in honor of your memory. It will be basic for now but I just felt like doing something different for our dead colonist. Healing the wounded and repairing the base after the Knife party attack. As well as begin additions to make the base stronger.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep36 Farwell Arnold ...In Your Honor

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#71
Episode 35 - Knife Party pirate sappers are attacking our base. Lets see how well my additions and tactics protect us from the sappers and their pirates buddies.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep35 Not Good Enough :(

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#72
Adding several modded production workbenches to begin initial exportation of their capabilities. Outdoor walking paths for movement speed increase. Renaming of colonist to fit their recent behavior.

Phoenix & Pursuit Play RimWorld Modded Ep62 What Does This Do?

Playlist: Phoenix & Pursuit Play RimWorld

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#73
Episode 34 - Repairing damage from the Warg attack. Expanding growing and living area to compensate for increased colony size and requirements. Making use of leather produced from Wargs.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep34 Reclining Warg

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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#74
Episode 33 - Tigress has a high recruitment difficulty but it could be worse. If it doesn't look like she'll recruit, there are options to sell her to a pirate traders, release her, or execute her. As long as she's a prisoner we have to use are resources and time to provide for her needs, with no compensation, except the hope that she'll someday join our colony.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep33 What To Do With Tigress?

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#75
Episode 32 - Jack was left over from the pirate attack and has remained in spite of his pirate band leaving. Is he worth trying to recruit. I'm afraid he will attack someone and that I must deal with him somehow.

RimWorld A11 Sappers & Traps LP-Gamble's Salvation-Ep32 Don't Know Jack

Playlist: RimWorld A11 Sappers & Traps LP-Gamble's Salvation -Cassandra Classic -Challenge

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