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Messages - UMK

#16
Ideas / Re: Tortoises are OP, please nerf
April 08, 2015, 09:33:52 PM
Quote from: A_Soft_Machine_Man on April 07, 2015, 08:43:12 PM
Seeing as I lost the end of my little finger to a snapping turtle, and owned a pet tortoise that simply refused to die and hated every member of my family, I have to say the tortoises of rimworld are pretty accurate.
To restore finger you can detach and reattach arm. It helps in Rimworld, my colonists promise that it'll help in real life too.
#17
Ideas / Re: Mountain Removal
April 08, 2015, 09:30:54 PM
#18
That's no bug, but intended feature, only scars on torso-neck-head can be fixed. Scars on other parts can be healed with limb replacement. To make scars on other body parts healable you can (or modders) add all needed body parts at the
<appliedOnFixedBodyParts>
<li>Head</li>
<li>Neck</li>
<li>Torso</li>
</appliedOnFixedBodyParts>

in ModFolder\Defs\RecipeDefs\Recipes_Prosthetics.xml
That'll be a long mod-depended list so I've decided to add only necessary stuff.
#19
Ideas / Re: Reactors
April 05, 2015, 08:32:51 PM
Is there any way to increase the threshold of self-ignition temperature (it's 473K)? No nuclear reactors then.
Find the way to raise that temp and there will be even supermatter from SS13.
#20
Quote from: Rimworlder on April 05, 2015, 04:54:17 PM
So everything seems to work fine in this mod except for the aforementioned "Old Gun Shot bug" and the bionic torso. I cannot install a bionic torso on anyone and this comes up in the debug log upon launch:
Ouch, fixed that error. There is also a 'fix' (not tested) that removes scar instead of healing it. Must work now.
#21
Ideas / Re: Tortoises are OP, please nerf
April 05, 2015, 08:50:29 AM
Hit-n-run is for losers.
#22
Ideas / Compacting stockpiles
April 05, 2015, 08:46:20 AM
Colonists very like to have a lot of almost empty stacks on stockpiles and not having any place for something else more important. This could be semi-fixed with having specialized stockpiles or having stockpiles with different priorities, but the problem still might exist.
Is there any chance of giving colonists new sort of hauling task to compact stockpiles?
#23
Quote from: Leif on April 05, 2015, 02:51:28 AM
Looks quaity, but why no shout-out to the obviously Halo/Destiny ripped inspired weapons and armor?  (i.e. the Frost looks like most Destiny auto rifles; the Glacier like the covenant sniper rifle; Trollbane is basically identical to the magnum pistol, ORM is basically identical to the gravity hammer, Dverger is obviously Spartan armor, Pacificator is basically identical to the human assault rifle, "Interactor" looks very much like generic warlock armor in Destiny, etc.)  Kinda shady to not give any credit.
All assault riffles in Halo is basically indentical to M-16, should Bungie give any credit to Colt/ArmaLite? Only visor of Dwarf armor looks sort of familiar. You have very strange metrics of 'basical indentity'.
So: proof or didn't happen.
#24
It seems like a catastrophic failure during mod installation surgery.
#25
General Discussion / Re: Ancient Age
April 04, 2015, 03:40:30 PM
Quote from: Dive on April 04, 2015, 10:34:25 AM
Quote from: ZestyLemons on April 04, 2015, 09:41:16 AM
RimWorld is set in an alternative universe anyway
Incorrect, "The game takes place at a time about 3,500 years in our future. This is the year 5500 in our calendar." -Rimworld official backstory https://docs.google.com/document/d/1pIZyKif0bFbBWten4drrm7kfSSfvBoJPgG9-ywfN8j8/pub

The oldest person I've seen someone posting on the forum was born somewhere between 2030 and 2050, so I think Tynan is rather optimistic about near future technological progress :)
The year is 2027, it is a time of great innovation and technological advancement.
#26
General Discussion / Re: Botched Surgeries
April 04, 2015, 03:33:02 PM
On the other hand if the damage from failed surgeries have been affecting part of the same group it'll make eye surgeries life&death roulette. Problem is it's not easy task to modify surgical failures in more realistic / less fun way.
#27
Quote from: Killaim on April 04, 2015, 10:58:00 AM
emperah is sad over the damage output

:)
One Headshot - one kill.

I guess it's a Modder Conservation Law - once rooki1 disappeared we've got another great modder.
#28
Quote from: ja7833 on April 03, 2015, 09:40:03 PM
I don't believe 3D would add anything of substance to the game; Z-levels absolutely but with a significant increase to overall colony management/micromangent.  As a player I think I would rather see the time invested elsewhere (better trading system, water utilities, etc.).
There are some non-planar schemes that can't be built on one z-level (like good old puzzle about 3 houses and 3 wells), but enough to introduce at least one additional z-level to make all non-planar schemes buildable. If you had played flat version of DF you would understand how better it became when came to 3D.
Having new z-level underground will allow to avoid roof issues, aiming to other levels issues, temperature transfer and such, and it's not hard to improve pathing to handle multiple levels. On the other hand more than one additional z-level is redundant in my opinion.
There is no adequate way to mod such thing (as well as water mechanics) into the game.
#29
Use previous version.

I hope storm is still coming.
#30
Quote from: bartekkru100 on April 02, 2015, 11:41:01 AM
I've got a question, can you make syntetic organs more efficient than normal ones? For now, they are pretty much useless, because you need a non-syntethic organ to craft them and they still have the same efficiency...
Also what about adding nano machines? They would increase breathing, blood pumping and filtration efficiency (eventually metabolism). They would make curing diseases and injuries curing easier.
Oh and Glitter Tech caompatibility.
For now there is only one hard and unreliable way to make synthetic organs more resistant. But even now injuries to synthetic organs do not cause pain, bleeding and infection. I think it's enough. Or if you think it will make playing funnier you can increase it on your own. XML modding is nothing more than copy-paste and is not more difficult than making essay.