>"Could not find a type named biteablepawn"
Lewl. Inheriting pawn is something worth personal achievement.
Lewl. Inheriting pawn is something worth personal achievement.
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Show posts MenuQuote from: 1000101 on March 26, 2015, 04:47:29 PMGlad it's not only me who found it useful. Tynan's !!fun!! update is coming, so at least I won't need to recompile or support it after A10 . Sorry, but I did not understand second paragraph. The mod is simply forces pawns to consume anything (even lead bullets) with 'is pleasure drug' tag every whatever hours. It means cigs and vodka, some weed or coffee.
Hey UMK, just wanted to say thanks for Not Only Beer. I downloaded it several days ago but only just now got around to adding into my mod list. It definitely makes adding mods to add more drugs worth the extra load on my game. Having to manually tell pawns to consume mod added items seriously lessens the impact of those mods. Thanks for solving this small grey issue for us, my pawns can get drunk as they see fit on the booze of their choice!
Is it possible to extend this to the food consumption too or is that handled already? (I haven't actually checked.)
Quote from: Bucketsmith on March 26, 2015, 12:31:58 PMOr install cute mod for mining hat. And also, poor colonists are mining with own fists a la minecraft. So they are fragged already.
So if people are mining, they're fucked? Do you have to waste resources to keep building new lamps the deeper they go?