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Messages - OmG_PotatoeZ

#46
Quote from: Shinzy on December 23, 2014, 07:26:07 AM
*pats self on back*


Now this is just amazing.
#47
I love this suggestion! I've always wanted a night crew and a day crew within my colony. Every time I'm attacked at night, I always screw up my colonist's sleep schedule and that along with murdering the poor raiders really makes them want to go into fetal position and commit suicide by deserting and my turrets ripping them apart.
#48
Ideas / Re: Making children useful, in game
December 22, 2014, 09:11:45 PM
I think by the time they reach age 10 or so, they should be able to defend inside of their home as protection for their younger colonists.
#49
Ideas / New "Saw dead body" thoughts
December 22, 2014, 09:06:27 PM
Every week my colonists are attacked by at least five raiders, so why not add a thought such as saw dead enemy +2, killed an enemy +2, saw dead ally -2, saw dead friend (colonist) -5, hauled a corpse -1 and possibly some other ones? I mean, if I shot someone that was trying to kill me I'd be like "Hah! Screw you too!" instead of "Noo!! Noo!! He wasn't ready! He wasn't ready!!" (if you get that, you are amazing)
#50
General Discussion / Most Social Forums I've Ever Visited
December 22, 2014, 08:52:32 PM
Ludeon Forums have to be the most social forum page I have ever visited. People having mature conversations instead of just a bunch of hate! Not once have I seen a negative post or reply within so everyone in the forums give yourself a pat on the back!
#51
Mods / Re: [REQUEST] Vehicles
December 22, 2014, 08:48:01 PM
Maybe a nerf on there accuracy then because I have noticed this, my maxed out troops dying to people with a range of 3-6 in shooting.
#52
Maybe a future update adding something like social and antisocial (Social settlers aren't affected by roommates, settlers that are neither social nor antisocial have -1 mood/roommate, antisocial settlers have -2 mood/roommate.
#53
Mods / [REQUEST] Vehicles
December 14, 2014, 09:41:54 PM
It's probably been said before but hear me out, I wasn't thinking a super advanced mod but maybe just a mod that allows you to research a land rover and a raft. You can hitch the raft onto the rover and send 2 (maybe 4) survivors to other parts of the world, I mean why let us generate a 400x400 map and know we are only going to use 1-5 places? So think of it like this:
*If you don't like reading, Stryker has an excellent summary in the comments!*

You just researched the raft and the land rover. Four of your best builders are now working to build them... after three hours of extremely hard and vigorous welding, they have built the rover and the raft! One of them now hitches the raft to the rover. You now select your three best shooters and best doctor, equipping them with your finest weapons, 2 M16s, an M24, and a plasteel knife. They all get into the rover and head off to uncharted territory *You load in the zone as if you just generated it although you spawn where you went off the side of yours (If that makes sense) and you just keep on going. A few days later, tired and running out of food, you find a base! You are unsure if they are friendly or hostile so you stop the rover behind a mountain and head up to them on foot. (I forgot to mention, all four of your survivors are drafted when they get into the rover or raft) one of the strangers notice you and take aim at one of your men. All of your troops run to the cover of a hole in a mountain! As the hostiles light your men up you decide to send your sniper mining through the mountain. He gets to the other side and he fires at your attackers, incapacitating two forcing two others to drag them to their medical bay allowing your troops to advance on the outpost. Suddenly, a sniper gets a lucky shot on one of your soldiers but being quickly disposed of by your sniper. Your medic runs up to your incapacitated soldier and takes cover behind a sandbag away whilst preforming first aid on your incapacitated soldier on the front lines.Your sniper incapacitates another and killing another. Your final assaultee charges in, destroying the front door with a mirage of bullets. He goes to the medical bay and fires upon two unsuspecting doctors, clearing out the outpost other than 4 incapacitated enemies. Your medic quickly drags your wounded troop into the medical bay and puts him into a bed. You find out, his liver had been shot and he needs a new one. So using your doctoring skills, you remove one of the incapacitated hostile's liver, killing him, and implant it into your soldiers. After a day he is able to walk and you quickly go back to your rover and return home before reinforcements show up.