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Topics - Avis

#1
Outdated / [A18] More vanilla factions
January 07, 2017, 12:26:27 PM
Important:
This mod does not change the number of faction bases or directly change the frequency of raids, traders, travelers, etc.

I've always wanted more factions to be around, for additional trading and raiding options.
After failing to find a mod that does it, I made this.

Changes:
-forces 4 tribe factions, rather than the default 1-2
-forces 4 outlander factions, rather than the default 1-2
-forces 2 raider factions

compatible with old save files, overwrites factions_misc ( I'm not sure how this will work with other faction mods, use them with this at your own risk.)
Please note you will need to create a new game for this mod to show its effects. ( faction discovery may be able to help, i hear? )

issues are possible.

B18 regular download: https://www.dropbox.com/s/z8zkskr6ki38cjs/more%20factions%20-%20B18.zip?dl=0
A17 regular download: https://www.dropbox.com/s/5vflt2w0411aug1/MoreFactionsA17.zip?dl=0
A17 10 of each faction download: https://www.dropbox.com/s/p4fwl4tvvcai86b/WayMoreFactionsA17.zip?dl=0
A16 regular download: https://www.dropbox.com/s/9zkkb1wfaj13e23/MoreFactionsA16.zip?dl=0
Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=830221184
#2
Off-Topic / Any gamemaker devs?
March 22, 2016, 10:56:22 PM
I make games in gamemaker, just as a hobby.
I haven't finished anything, and i don't see myself taking on or finishing any big projects anytime soon.
Just wondering if I'm the only one here ?
Also, I haven't been on these forums in months and I'm waiting for the next alpha to start playing rimworld again.
#3
Ideas / My ideas
October 11, 2014, 02:06:17 PM
This is a out there idea, and has probably been thought of already. Sorry if i'm remaking a old topic, but this is all 100% my ideas!
Okay so when you start out, your just your single colony. But once you collect a decent amount of resources and get enough colonists, You would have the option to make another colony(Perhaps within 5 map squares on the world map?) and you would get to choose what resources you want to send and the amount of people(3 minimum?) This would allow you to have specialized colonies, in different biomes/areas. Perhaps you could make a orbital station, which would allow your colony's to easily trade with each other and trade with other factions, acting as a trade ship. Once you would get 2 colonies, you would have the option to "assign a governor" and pick a colonist to run it, You would be able to tell how they would run it by there stats, back story, etc. (<That stuff would determine which 'governor'AI to use) Enemy factions would also be running this AI. Perhaps you could send your own raids and such with this?

For example, You could have a mining colony, a farming colony, and a colony that stores all the riches and is well protected.

Again this is a out-there idea, and doesn't really fit with what this game is currently, Perhaps this could be a total conversion mod? or some kind of DLC once rimworld is finished?

There are a few good ideas here i think, so i think i'll just list them here:
~Option to have more than one colony
~AI Governors
~Player built orbital stations, act as player owner trade ship with other factions, and allow player owned factions to easily transfer items.(Built similar to the ship)
~Raid enemy factions and possibly take there land as your own.
#4
Ideas / Wind volume too too loud
October 11, 2014, 01:24:32 PM
This has been bugging me forever, Every time the wind sound comes on i end up muting the game all together or turning the volume down so i cant hear anything else. Please, make a slider or something so i can make wind quieter. Could i perhaps go into the core files and remove the actual wind sound?
#5
Mods / [Request] Hard Doors and lasers
July 11, 2014, 03:50:18 PM
Hi, I have two requests that i think are good ideas, Useful in conjunction with the power switch mod.

Hard Door: Door that is impossible to open when power is running through it and open when no powers running through it(Something like a wall that becomes floor when power isn't applied)Would be useful for keeping colonists in and raiders out.

Laser: Remember the lasers from portal? the ones that beamed in a strait line and killed you when you touched them? Yeah, those. They would be on and do large constant damage to whatever happens to be in-front of it. Perhaps ignite it instead?
#6
General Discussion / Ship building
July 07, 2014, 05:48:28 PM
Simple probably easy questions here.
1) does the ship need to be built in a certain way? or is it flexible?
2)How many engines do you need?
#7
Ideas / Weather volume slider
July 06, 2014, 12:23:00 PM
every time that wind gust sound plays it blows my ears out. and i end up either muting the game or turning the volume way down. Its pretty annoying. I suggest there be a option to turn it down a tad(or if Ty wants to, he can turn it down).

#8
Bugs / can't find crashed ship part
July 05, 2014, 08:14:20 PM
Version: 0.5.492

Short summary: Cant find the crashed ship part on the map, maybe spawned underground.

Screens:
https://www.dropbox.com/s/drcplkoiwxp45ef/bug..PNG
https://www.dropbox.com/s/tdwpr4xxlusj3kn/bug2.PNG

Long summary: Today i was playing rimworld and the crashed ship part event happened. I quickly scanned the map for it but couldn't find it, so i looked, again, and again. Still nothing! I think this counts as a bug. What i think may have happened is it spawned in rock or the mountain, if that's the case i'm going to start a new game because i'm not mining out everything looking for it. I only have blasting charges enabled, so i assume its not a mod.
#9
Off-Topic / Minecraft
May 20, 2014, 06:19:34 PM
(This thread is basically advertising for my MC server, I posted here simply because the community seems trust worthy and mature and im part of it)

I'm Avsnoopy, and i currently own and run a minecraft server. Its whitelisted SMP with a host of other things (mini games, UHC, etc.) At the moment things are still being setup, but it will be complete enough for players soon! Its a very small server with no lag(that i have seen) and we have only had 1 grief in about a year. The amount of players is quite small and new members tend to be friends of trusted old players. Rules are simple and staff is minimal and non-corrupt. Its strictly non profit and there is no donating. Post here with your username age and reason for joining to get the ip and be whitelisted. discussion and questions are welcome.

Sorry if i'm not supposed to be doing this, but after all it is in off-topic!
#10
Ideas / No walk zone
May 10, 2014, 01:18:42 PM
Simply a zone(similar to home zone) that your colonists avoid at all costs. Would be quite useful to keep them from wandering miles out when there idle. Or if you added barbed wire, you could keep them from walking into it. It also would be useful for testing things.
#11
Ideas / Raider warning box
April 18, 2014, 11:57:41 AM
Rather than being notified in the corner of your screen that there is raiders, A box pops up in the middle of the screen. because I have the recurring issue of Raiders pillaging my base before i know they are there. >:(
#12
Help / Removeing events
April 18, 2014, 11:52:03 AM
I was playing rimworld today, and things were going good. But ALL OF A SUDDEN everything is on fire. I looked in the corner and sure enough, Raiders... They dropped on top of me, and lit everything ablaze. We frantically fought the raiders as the base hopelessly burned to the ground. So, i'm wondering, How do i disable that from happening? I don't mind raids, I just hate how they drop on top of you. I also hate solar flares with a passion.

EDIT: I think this actually belongs in modding, Oops.
#13
Help / Meat Types and amounts
April 18, 2014, 01:38:56 AM
Hello! I have added a snail into the game. When its killed and butchered it gives its snail meat, but it has the same values and texture as muffalo meat. Where can i change this? I'm trying for it to have the squirrel meat texture and yeald very little.
#14
General Discussion / Most efficient crop?
March 08, 2014, 11:45:15 AM
What crop in the game yields the most food? berries or potatoes or maybe agave? or all they all just equal? Would be nice to know so i could maximize the food production of my colony.