Quote from: StorymasterQ on December 22, 2014, 12:13:00 AM
For me, one thing jumps out from that code.Quote
f__this
It's always a proper reaction for any code.
Especially when dealing with complex generics. Completely agree.
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Show posts MenuQuote from: StorymasterQ on December 22, 2014, 12:13:00 AM
For me, one thing jumps out from that code.Quote
f__this
It's always a proper reaction for any code.
Quote from: Xiupan on December 15, 2014, 07:04:22 PMQuote from: JuliaEllie on December 15, 2014, 05:23:54 AM
They activate themselves when they are done. You are supposed to build the activators LAST - AFTER all other charges are finished.
I did just that, still can't figure out how to get them to work :/
I built 3 Cryo stun thingies first, one each next to a cryo-coffin, waited until all three were finished and built. Then built the activator next to a random one of the three. Nothin' :/ Should the victims just pop out and start squirming on the floor right after the activator is built? Or do you need to like coax them out by shooting at one of the coffins or activator?
IEnumerable<cryptocharge> cryptoCharges = Find.ListerBuildings.AllBuildingsColonistOfClass<cryptocharge>();
foreach (var charge in cryptoCharges.ToList<cryptocharge>())
{
charge.start = true;
}