Quote from: Cala13er on April 15, 2014, 05:00:21 AMDid you also get the banner?Quote from: Blackjack1000K on April 15, 2014, 04:49:26 AMQuote from: Cala13er on April 15, 2014, 04:30:27 AMDid you get some of the new textures. like the hi-tech battery? also i just finished the FN2000, i'l PM it you later.Quote from: silentbob981988 on April 15, 2014, 01:23:13 AM
Great mod \o/
Can't wait to get the research bug fixed.
Cheers
It's fixed! Don't worry, working on getting the upload 1.1.0 up soon.
Yeah they are brilliant! Included
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#541
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 05:16:19 AM #542
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 04:49:26 AMQuote from: Cala13er on April 15, 2014, 04:30:27 AMDid you get some of the new textures. like the hi-tech battery? also i just finished the FN2000, i'l PM it you later.Quote from: silentbob981988 on April 15, 2014, 01:23:13 AM
Great mod \o/
Can't wait to get the research bug fixed.
Cheers
It's fixed! Don't worry, working on getting the upload 1.1.0 up soon.
#543
Support / Re: Didn't get your download email?
April 15, 2014, 04:39:14 AMQuote from: Tynan on February 26, 2014, 08:49:32 PMHey Tynan, sorry if this is off topic.
It resets to 5 or above with each update.
But is it possible to gift the game to someone?
#544
General Discussion / Re: MUSIC
April 15, 2014, 03:36:35 AMQuote from: Alistair Lindsay on April 15, 2014, 03:28:09 AMAwesome! Can't wait to hear more of those Rimworld music!
Wow! Thank you very much- it means a great deal to us to hear that you are enjoying the music. There is definitely an official sound track album planned but its release date is not set yet. There is a lot more music to be written, recorded, and implemented into the game first, and I would think we would wait until after this before releasing an OST. Its possible we could release it in instalments, so maybe 'Vol 1' might get a release later this year, but thats just off the top of my head. On that note I'd better get back to my studio and get writing some more..... Thanks again! :-)
I'm really loving it! i put music to the max and leave the sound in the middle :3
#545
Outdated / Re: [Mod] (Alpha 3) Railgun Superweapon
April 15, 2014, 03:34:48 AM
Yeah Live boom rats sound great you just need to make a stock pile next to the gun and the colonist will capture boom rats put them in tiny metal cage's then a colonist will take them out and carry them to the gun and fire, and when it fire's, the boom rat explodes turning to raw boom rat meat, ready to be cooked
#546
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 03:31:40 AMQuote from: AntiMatter on April 15, 2014, 03:26:10 AMI'l get Cal to work on it, because i'm only the Artist for the mod not the coder
no when i go to god mode i set up my drills outside and inside with conveor belt and hopper (industrial) and they both work fine... BUT as soon as i research the penumatic drills they stop working... then as soon as i research faster conveors (or whatever it is called) those stop working too!
Sorry about this
#547
General Discussion / Re: Show us your colony [Mega Thread]
April 15, 2014, 03:26:36 AMQuote from: Xanting on April 15, 2014, 03:09:41 AMAwesome base there!
My town on randy random. Even with the new planning tool im so indecisive about where to put walls and I also dont build anything over soil if i can help it. The result is a sorta organic looking town although there still not enough houses for every colonist currently
http://i.imgur.com/93znUGP.jpg
#548
Mods / Re: Project K9: Bringing dogs and dog breeding to RimWorld
April 15, 2014, 01:54:55 AMQuote from: Ramsis on April 14, 2014, 09:38:11 AMJust PM when you need a dog texture and il make you one
Don't go too far friend! I'll totally add you to the art group if you're interestedWe need furniture up to wazoo!
Also tell me how many pixels it needs. because im pretty new to texturing animals and i really want to try texturing a dog out
#549
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 01:46:21 AMQuote from: silentbob981988 on April 15, 2014, 01:23:13 AMThe research is bugged?
Great mod \o/
Can't wait to get the research bug fixed.
Cheers
#550
Outdated / Re: [Mod] (Alpha 3) Railgun Superweapon
April 15, 2014, 01:19:02 AMQuote from: NephilimNexus on April 15, 2014, 12:36:44 AMGreat Idea! Boom Cannon! hahaha......
Needs a version that uses boomrats as ammo.
#551
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 01:16:43 AMQuote from: NephilimNexus on April 15, 2014, 12:34:38 AMYou said it
One mod to rule them all.
#552
Unfinished / Re: [WIP] Alpha 3(v409) - Cats!
April 14, 2014, 11:03:25 PMQuote from: Kirid on April 14, 2014, 10:52:00 PMQuote from: Blackjack1000K on April 14, 2014, 10:34:35 PMHeh just google. Saves space, a picture is worth 1000 words or something.
Thats a very nice pic you have there xD
But it's what cats + rimworld made me think of. Imagine hundreds those things floating around your base *Catsdora's Box*.
#553
Unfinished / Re: [WIP] Alpha 3(v409) - Cats!
April 14, 2014, 10:34:35 PMQuote from: Kirid on April 14, 2014, 10:25:31 PMThats a very nice pic you have there xD
Personally, I think you should cut off the legs.
#554
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 08:28:39 PMQuote from: Cala13er on April 14, 2014, 08:22:44 PMI kinda putted the arrow in the sides instead because OCD
Thanks mate
, but if it still doesn't work out for you tell me k.
#555
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 07:24:31 PMQuote from: Cala13er on April 14, 2014, 07:17:53 PMK, il get right on it!Quote from: Blackjack1000K on April 14, 2014, 07:13:56 PMQuote from: Cala13er on April 14, 2014, 07:08:19 PMoh, thanks for pointing that out
I like it, just hard to tell which way the conveyor belts are pointing :/
il fix that,
Do you still want those two yellow lines at the side but bigger,
or do you want just 1 big line in the middle
Probably the big line in the middle