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Messages - Celthric Aysen

#541
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 05:16:19 AM
Quote from: Cala13er on April 15, 2014, 05:00:21 AM
Quote from: Blackjack1000K on April 15, 2014, 04:49:26 AM
Quote from: Cala13er on April 15, 2014, 04:30:27 AM
Quote from: silentbob981988 on April 15, 2014, 01:23:13 AM
Great mod \o/
Can't wait to get the research bug fixed.

Cheers

It's fixed! Don't worry, working on getting the upload 1.1.0 up soon.
Did you get some of the new textures. like the hi-tech battery? also i just finished the FN2000, i'l PM it you later.

Yeah they are brilliant! Included :P
Did you also get the banner?
#542
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 04:49:26 AM
Quote from: Cala13er on April 15, 2014, 04:30:27 AM
Quote from: silentbob981988 on April 15, 2014, 01:23:13 AM
Great mod \o/
Can't wait to get the research bug fixed.

Cheers

It's fixed! Don't worry, working on getting the upload 1.1.0 up soon.
Did you get some of the new textures. like the hi-tech battery? also i just finished the FN2000, i'l PM it you later.
#543
Support / Re: Didn't get your download email?
April 15, 2014, 04:39:14 AM
Quote from: Tynan on February 26, 2014, 08:49:32 PM
It resets to 5 or above with each update.
Hey Tynan, sorry if this is off topic.
But is it possible to gift the game to someone?
#544
General Discussion / Re: MUSIC
April 15, 2014, 03:36:35 AM
Quote from: Alistair Lindsay on April 15, 2014, 03:28:09 AM
Wow! Thank you very much- it means a great deal to us to hear that you are enjoying the music. There is definitely an official sound track album planned but its release date is not set yet. There is a lot more music to be written, recorded, and implemented into the game first, and I would think we would wait until after this before releasing an OST. Its possible we could release it in instalments, so maybe 'Vol 1' might get a release later this year, but thats just off the top of my head. On that note I'd better get back to my studio and get writing some more..... Thanks again! :-)
Awesome! Can't wait to hear more of those Rimworld music!
I'm really loving it! i put music to the max and leave the sound in the middle :3
#545
Outdated / Re: [Mod] (Alpha 3) Railgun Superweapon
April 15, 2014, 03:34:48 AM
Yeah Live boom rats sound great you just need to make a stock pile next to the gun and the colonist will capture boom rats put them in tiny metal cage's then a colonist will take them out and carry them to the gun and fire, and when it fire's, the boom rat explodes turning to raw boom rat meat, ready to be cooked :D
#546
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 03:31:40 AM
Quote from: AntiMatter on April 15, 2014, 03:26:10 AM
no when i go to god mode i set up my drills outside and inside with conveor belt and hopper (industrial) and they both work fine... BUT as soon as i research the penumatic drills they stop working... then as soon as i research faster conveors (or whatever it is called :P) those stop working too!
I'l get Cal to work on it, because i'm only the Artist for the mod not the coder :)
Sorry about this   :-[
#547
Quote from: Xanting on April 15, 2014, 03:09:41 AM
My town on randy random. Even with the new planning tool im so indecisive about where to put walls and I also dont build anything over soil if i can help it. The result is a sorta organic looking town although there still not enough houses for every colonist currently

http://i.imgur.com/93znUGP.jpg
Awesome base there! :D
#548
Quote from: Ramsis on April 14, 2014, 09:38:11 AM
Don't go too far friend! I'll totally add you to the art group if you're interested :D We need furniture up to wazoo!
Just PM when you need a dog texture and il make you one
Also tell me how many pixels it needs. because im pretty new to texturing animals and i really want to try texturing a dog out
#549
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 01:46:21 AM
Quote from: silentbob981988 on April 15, 2014, 01:23:13 AM
Great mod \o/
Can't wait to get the research bug fixed.

Cheers
The research is bugged?
#550
Outdated / Re: [Mod] (Alpha 3) Railgun Superweapon
April 15, 2014, 01:19:02 AM
Quote from: NephilimNexus on April 15, 2014, 12:36:44 AM
Needs a version that uses boomrats as ammo.
Great Idea! Boom Cannon! hahaha......
#551
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 15, 2014, 01:16:43 AM
Quote from: NephilimNexus on April 15, 2014, 12:34:38 AM
One mod to rule them all.   :D
You said it :D
#552
Unfinished / Re: [WIP] Alpha 3(v409) - Cats!
April 14, 2014, 11:03:25 PM
Quote from: Kirid on April 14, 2014, 10:52:00 PM
Quote from: Blackjack1000K on April 14, 2014, 10:34:35 PM
Thats a very nice pic you have there xD
Heh just google. Saves space, a picture is worth 1000 words or something.
But it's what cats + rimworld made me think of. Imagine hundreds those things floating around your base *Catsdora's Box*.
#553
Unfinished / Re: [WIP] Alpha 3(v409) - Cats!
April 14, 2014, 10:34:35 PM
Quote from: Kirid on April 14, 2014, 10:25:31 PM
Personally, I think you should cut off the legs.

Thats a very nice pic you have there xD
#554
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 08:28:39 PM
Quote from: Cala13er on April 14, 2014, 08:22:44 PM
Thanks mate :)
I kinda putted the arrow in the sides instead because OCD :P, but if it still doesn't work out for you tell me k.
#555
Outdated / Re: [MOD] (Alpha 3) Industrial RIM v1.0.0
April 14, 2014, 07:24:31 PM
Quote from: Cala13er on April 14, 2014, 07:17:53 PM
Quote from: Blackjack1000K on April 14, 2014, 07:13:56 PM
Quote from: Cala13er on April 14, 2014, 07:08:19 PM
I like it, just hard to tell which way the conveyor belts are pointing :/
oh, thanks for pointing that out :D
il fix that,
Do you still want those two yellow lines at the side but bigger,
or do you want just 1 big line in the middle

Probably the big line in the middle :)
K, il get right on it!