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Messages - Celthric Aysen

#676
I just noticed that you used the accumulator's texture from a game called Factorio.
#677
lol that's kinda funny actually, can't wait :D
#678
Outdated / Re: [MOD] (Alpha 2) Animal Rugs v1.0
April 01, 2014, 08:16:59 AM
This is awesome, i like the squirrel and the muffalo best, how about a fire place to go with it?
#679
Thanks for answering my questions and thx for the mod.
#680
Is this mod compatible with Industrial Rim?
#681
Video / Re: Stuff+ Rimworld (Let's Play)
March 31, 2014, 04:26:30 AM
Loving the series so far! please make moar!
#682
General Discussion / Re: Don't do drugs kids
March 31, 2014, 04:17:38 AM
Quote from: Nasikabatrachus on March 29, 2014, 07:10:39 PM
-snip-
Awesome that you had the time to make a gif for it.
#683
General Discussion / Re: More "Occurrances"
March 31, 2014, 04:08:09 AM
Quote from: Tynan on March 30, 2014, 11:31:47 PM
Yes, more content will be added to the game. It's not done yet!
On what version of alpha can we expect it to be added?
cuss i'm currently being hit with solarflares,eclipse and 10 raiders every 5 mins right now.
#684
General Discussion / Re: Beta time?
March 29, 2014, 08:24:55 PM
when its ready, and its time. dude developing games takes alot of time and bug fixes. do you want a beta that constantly crashes every 5min?
#685
Quote from: Coenmcj on March 06, 2014, 06:30:08 PM
From what I have seen mobile devices do not handle RTS that well.
actually a touch screen could handle an RTS very well, as long as its optimized very well, a good example is a game called "RUSE", it could have a been an awesome game on an ipad/iphone but alas they didn't port it due to limitations of hand held device's, but there is an RTS game on mobile devices called "red alert 3".
#686
Yeah, i really like your idea hope it gets added, i mean no person should be able to live a single day without water, and maybe add turtles so that the colonist can make turtle armor, or keep them as pets to lessen their fear and make them more comfortable in difficult situations.
#687
General Discussion / Re: How would multiplayer work?
March 29, 2014, 09:00:15 AM
Tynan, i have some suggestions for you about multiplayer.
Why not try letting players start with their very own colony w/ 3 colonist, and its their choice if they want to help each other or be rivals fighting for resources.
Sry for my bad english, english isint my first language. if you want me to clarify it more just tell me and il make a very long list xD