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Messages - baronjutter

#31
So now I'm on the latest version and there's even more of a problem.  All work benches, batteries, and anything impassible is showing "outside" just like hydroponic trays.

*edit*
Looks like flower  pots too, no wonder they are dying so fast.
#32
General Discussion / Re: Recruitment, how does it work?
December 16, 2014, 09:09:04 PM
So I captured 2 tribals,  one had a difficulty of 67 and the other 97.  After getting them in the same cell they are both at 97.  I should try giving them individual cells, perhaps there's a sort of group loyalty thing going on?
#33
General Discussion / Recruitment, how does it work?
December 16, 2014, 04:55:22 PM
So it's been a while since I've really sunk into rimworld.  The old paradigm of wounding people, locking them up, then brainwashing them until they get Stockholm syndrome and join you doesn't seem as reliable as before.  Some people I recruit quite quickly,  others can sit being fed and cared for for years while constantly having a 0% chance of recruitment.  I see prisoners have a recruitment difficulty stat now.  How does the system all work out though?  Is there any way to eventually recruit these high difficulty prisoners?  Are the number fixed or does it lower over time or with good treatment? 

Basically how does the system work, and what are some good ways to really build your population?  I'd love to simply offer a good quality of life and have other survivors on the planet willingly join due to the base's reputation for stability and safety.  It feels so evil to essentially enslave people, but it's either brainwash prisoners or literally just buy slaves. 
#34
General Discussion / Re: Working till they die
December 16, 2014, 03:04:00 PM
Yeah I've been having this problem as well when previously I didn't seem to.  Doctors will not sleep or eat as they sit there trying again and again to treat someone.  I have the same problem with hunting.  Because hunters will always engage prey at maximum range (WHY!? Why not optimal range?!) sometimes they will sit there for an entire day and night shooting at a squirrel while going without food or sleep.  I often have to draft them, move them to correct range of their target, then order them to fire.

I'd love it if people would cancel jobs and go eat/sleep before they go insane.  I'd also love it if hunters would engage at the optimal not maximum range for their weapon.
#35
I didn't get a new version email, how do I update?  In-game I got a little message saying a new version was available but I'm confused on how to get it.
#36
General Discussion / Re: RimWorld change log
December 16, 2014, 02:09:20 PM
Let us build "soil" tiles some how then, even if it's expensive.  How else do we remove flooring??
#37
I'm playing on a rather cold map and finally got my hydroponics set up.  I can make a nice heated room and grow food year round to stop starving.  Nope, I can't, because every tile I build the trays on suddenly gets marked as outdoors, and thus gets the temperature of outdoors.  So all the tiles in my room are 21c and indoors but as soon as I build a tray they become like -15 and outdoors, thus preventing anything from growing.

Is this a bug or am I doing something wrong?  It's a totally sealed room entirely under a mountain.  No heat is escaping through these "outdoor" flagged areas as the rest of the room is staying at a comfortable 21c.