Quote from: Shurp on January 16, 2017, 06:32:32 PM
Hmmm. I generally have my whole colony stop what they're doing at Harvest Time so my fields clear out pretty quickly and I haven't been paying attention to farming labor. But you're right; since grow time per unit for smokeleaf and cotton is about the same, you can get a multiplier by having a good craftsman improve the value. But he has to be tailoring nonstop with an endless supply of cotton for it to really pay off.
I usually have my craftsmen spending their time making power armor instead
I do the same thing, I set all my colonist to farming and suspend all bills until after harvest. Production at benches is for the winter months.
I do have to say, I've been making yayo as my main source of income. Almost all trader types take it, and it is decently priced for how easy it is to make.

