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Messages - PotatoeTater

#16
Bugs / Error Message causing fps drop down to 1
June 28, 2017, 10:41:46 PM
System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.PredatorThreat.get_Expired () [0x00000] in <filename unknown>:0
  at RimWorld.Faction.FactionTick () [0x00000] in <filename unknown>:0
  at RimWorld.FactionManager.FactionManagerTick () [0x00000] in <filename unknown>:0
  at RimWorld.Planet.World.WorldTick () [0x00000] in <filename unknown>:0
  at Verse.TickManager.DoSingleTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Error message will continue to generate infinitely.
#17
General Discussion / Re: That's weird..
May 22, 2017, 02:13:04 PM
Being a pirate isn't that easy. A change of leadership isn't always as peaceful as you would imagine.
#18
General Discussion / Re: Yayo in A17
May 18, 2017, 12:31:02 PM
I wouldn't say they are snorting 50g, it probably to count the packaging, so imagine 35g as the wrap it comes in or however much you would like to imagine the wrap weighs.
#19
You can turn off autopause, then it will only slow down if your pawns are in direct combat, or in danger of combat.
#20
General Discussion / Re: Unplayable
May 11, 2017, 09:27:35 AM
Quote from: vampiresoap on May 11, 2017, 04:59:09 AM
Quote from: khearn on May 10, 2017, 04:34:31 PM
The mod you're thinking of is "[A16]RuntimeGC In-Game Cleaner"

Oh man, this mod corrupted my save...download at your own risk ;P

IDK man, I've been using it with my 40+ mod game since it came out, and I added it to an already started save. I haven't had any problems at all and experienced a great performance increase. 15 years in baby!
#21
Quote from: The Man with No Name on April 23, 2017, 08:26:14 PM
Turkeys regularly spawn on my map and, according to the Wiki, can be tamed and lay eggs, both fertilized and unfertilized.

So should I be creating walled "fields" on the map to contain my animals, perhaps with a fridge/freezer that stores kibble?

Speaking from experience, I tried an egg farm from turkeys, they don't produce fast enough to be worth it for eggs. Only the meat and even then you are pushing their worth.
#22
When you go to load your world, it tells you the mods used and the order they were enabled in. Yes it is a pain in the butt to reenable them; however, it's better than having a nonfunctioning game because of a mod conflict.
#23
Colony Name: Tater
Pawn #1: http://imgur.com/a/rAOSy
Without Weapon: http://imgur.com/a/Eaiag
Character Menu: http://imgur.com/a/uzXP0
Gear Menu: http://imgur.com/a/xcGlx
Health Overview: http://imgur.com/a/oduh6
Additional details: A retired pirate, Tater was the lone survivor of a trade caravan that happened to arrive during a pirate assault. He has survived with our colony through many trials and tribulations since we saved him. He prefers to use his assault rifle; however, he is a fan of his Plasteel Gladius and Molatovs
_______________________________________________________________________________________________

I debated submitting my character to give other people more of a chance, but, I really want to see what kind of art you come up with for mine. Also, I plan on printing it out and framing it in my office if I get selected :)

[attachment deleted by admin due to age]
#24
Off-Topic / Re: Count to 9000 before Tynan posts!
April 06, 2017, 12:45:56 PM
5804
#25
Off-Topic / Re: Come and request some art
April 06, 2017, 12:45:13 PM
I love these types of threads so much!
#26
General Discussion / Re: Not what you expect
April 06, 2017, 12:25:10 PM
I sang that whole thing while reading it. I feel so ridiculous.
#27
I've actually never had a colonist kill another colonist. I usually keep melee weapons on racks and only equip them when needed. It really keeps down colonists from hurting each other, plus if you have a lot of community games placed together colonists tend to grow to like eachother more.
#28
Off-Topic / Hey Listen!
March 31, 2017, 06:07:08 PM
Every journey begins with a single tank. Especially if you're invading Poland.
#29
Ideas / Re: Disease Overhaul
March 31, 2017, 09:34:19 AM
Quote from: HakiroMazuto on March 29, 2017, 08:19:54 PM
My main complaint about diseases is that some of them are more deadly than they really should be, like Malaria for example.  People who get malaria usually won't die from it that easily unless they had health problems to begin with, or are younger with a less developed immune system.

Without modern meds, Malaria is very lethal. I don't think your medkit on a rimworld is that good.
#30
General Discussion / Re: This game makes you evil
March 29, 2017, 12:00:33 PM
Quote from: milon on March 29, 2017, 11:29:40 AM
Wow, I had a total derp moment just now and read PotatoeTater's post above as:

Quote from: PotatoeTater on March 29, 2017, 10:41:42 AM
I just arrest my smelly and bad ones into slavery.

LOL  ;D

They usually are smelly too :P