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Messages - PotatoeTater

#271
General Discussion / Re: Odd social impacts
April 17, 2016, 03:44:59 PM
Quote from: Klitri on April 17, 2016, 03:41:21 PM
It will once she actually eats someone.

Very true. Most people don't care until you actually do something negative.
#272
It's great to see this mod back in action for A13
#273
You can keep alpha 12 downloaded and then download alpha 13. I have my alpha 12 still and it works just fine.
#274
Any plan of updating this to alpha 13? If not I may try myself.
#275
Quote from: NoImageAvailable on April 15, 2016, 04:56:10 PM
Quote from: hwoo on April 15, 2016, 02:50:04 PM
Question: does the beanbag only cause incaps or does it have the chance of killing?

Currently the plan is that it will do a small amount of blunt damage, enough to shoot out an eye with a direct hit and maybe break a rib or two, but not enough to kill and completely ineffective against armor. In addition it will cause a hediff to build up (same principle as toxic buildup) which will give penalties to movement and manipulation, if it goes high enough the pawn can't move and temporarily goes down for capture.

The beanbags themselves will have pretty poor accuracy so they're only useful at very close range but they should allow for a good way to break up social fights and subdue berserking pawns or unarmored raiders for capture.

Just a little side note, I used to work in a prison and I've been shot with a beanbag round with my body armor on and it does infact hurt really bad, as well as, shatter the armor plates.
#276
I understand bionic getting damaged and ruined, but a simple prosthetic is pretty hard to ruin, even in real life. It's like our doctors threw it on the stove while doing surgery lol
#277
General Discussion / Re: Your uses for jade? (poll)
April 15, 2016, 10:38:27 AM
I agree, it takes a lot to make anything. I usually just keep mine as another currency type. I will sell it off to a trader if I don't have enough silver to cover a purchase.
#278
General Discussion / Re: Void gods?
April 13, 2016, 02:01:17 PM
I personally wouldn't mind some cult/religion building options. A pew and alter would be cool. Maybe candle lights or other symbols you could build. The option to have organized worship in a temple you build.
#279
It's modeled after real life, an eye injury in one eye is really damaging and causes extreme problems with sight. A scar on the eye is about the same as a cataract, you have holes in your vision and it makes it extremely hard to work. 

Also, just as a little side-note that pawn is me :) I glad you gave me my favorite weapon too lol.
#280
It's rng, you just got shitty rolls lol.
#281
I've gotten 101 for Biological, I think Chronological was around 1700.
#282
Ideas / Re: Friendly fire is killing this game.
April 12, 2016, 01:21:58 PM
Even in real life, friendly fire is a huge problem.
#283
Quote from: mumblemumble on April 11, 2016, 10:21:43 PM
Quote from: Limdood on April 11, 2016, 09:46:57 PM
i have to disagree....this is theoretically science fiction of OUR future.  At this point in our history, we have evolved our morality to the point that the vast majority of the world thinks that slavery is immoral.

As we don't currently have cryopods yet, it is fair to assume that any morality universally established at this point in our history wouldn't inexplicably revert.  Virtually every concept in the game currently is represented in our society (at least as a current idea).  For example, cannibalism is bad, being forced to live side by side with corpses all around is bad, slavery is bad.  All of these cause mood penalties.

To give a trait to allow people to avoid negative effects of these (or even benefit) makes sense, as it's an unexpected deviance.  being ok with slavery fits the same way (and is just rolled in with psychopath, understandably...absence of empathy). 

Remember additionally that even the tribal cultures are expected in rimworld lore to be OUR descendents (3.5 millenia in the future, but still our descendents...we who have as an understanding of world morality, gradually but absolutely turned from acceptance of slavery).
Wut...

Uhm...er...

Dude, what are you talking about? slave trade is ALIVE AND WELL in rimworld, as are organ farms, sexual slavery, cannibalism, piracy, drug use, ect.

You are trying to build a tent and say the galaxy is dry, not the case.

As for "evolving morals", this is bs, at least in the context of "genetically evolved", as being instinctually compassionate leads to death. I dare you, try one game where you don't fight anything, see if you make it to summer.

And again, you are one of the people who assume "progress" in society cannot go back, AND that progress of one area DOES NOT mean progress in another. Even in current day, while America and other places are rather well off, there are areas filled with disease, war, murder, slavery, rape, ect. yes slavery, it still exists in the world, more so than back when blacks were enslaved in America.

And if a catastrophic event happens, damn right morals will suffer. Its easy to treat everyone fair when theres plenty of room, space, resources, but once shit hits the fan and theres not enough to go around, morals take a back seat to survival, and if they don't you are the first to die.

Not to mention, we are talking about certain BACKGROUNDS. Why in gods name would an assassin for instance be as bothered by death as say, a glitter-world surgeon? Why would a noble be as bothered by slavery as say, a farm oaf? Just because a part of society "generally" feels one way does not mean everyone in that society agrees, you can have a society which slavery is common, and people against it (civil war era?) or a society which punishes racism and have people in it who are still racist and call stuff out, knowing they will be shunned for it.

I would also think, as a pipe dream, things could "become" normal for people. If someone is plucked from the wilderness and given a great life at the cost of selling a few people into slavery, they might become callous to the slavery, because the benefits outweigh it. This happens a LOT in reality, like an employee ignoring abuses of a boss because he has a sweet gig, or because they are afraid to speak up, so they just ignore it.

But theres so many elements going into "morality", perception of WHO is involved (your enemy you will care little about, friends you WILL care about, perhaps xenophobia to a certain extent, or far more care for your own "kind", in this case, colonists) and the culture they know.

Why don't pirate bands break down from all the killing, theft, and slavery they do? because they are pirate assholes. If we were pirate assholes, it would be the same way.

Also, never forget progress can easily be lost, even in 1 generation if not careful. Vast 1st world societies can become slums in a few decades, and children of high status children can devolve into animistic and cruel ways if not taught otherwise
+1
#284
General Discussion / Re: Tortoises OP?
April 11, 2016, 07:23:33 PM
Tortoises are pretty strong in real life. They don't have that many predators.
#285
Off-Topic / Re: The Drunkard's Tavern.
April 11, 2016, 04:10:03 PM
Quote from: Flying Rockbass on April 11, 2016, 02:30:22 PM
Nice, so you work with brewing companies? I work with Plate Heat Exchangers and am trying to make a project of direct wort cooling with expanded gas at -10°C

It's coming along nicely, even have the costs layed out. Just need to find a small brewery that works with around 200L/h to test this project.

I work for a printing company and document management company, we just so happen to have our office 2 blocks away from boulvard's main plant.