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Messages - PotatoeTater

#286
Your colony must have been pretty wealthy for the game to throw that against you lol.
#287
Quote from: Tynan on April 11, 2016, 12:47:06 PM
I guess not, but maybe it should be possible. I'll look into it, thanks.

It would be cool if you could, I usually make rows of chairs, beds, etc if I have extra resources and deconstruct the low quality ones and keep all the high quality ones for new room construction.
#288
Off-Topic / Re: Command & Conquer, anyone?
April 11, 2016, 12:29:34 PM
Quote from: ItchyFlea on March 05, 2016, 07:41:59 AM
One vision. One purpose.

For the Technology of Peace.

I have always been a fan of CnC games. My first two games ever were Tiberium Dawn, and Dune 2000(which was done by the same company).
#289
I don't think it's possible, I've had some masterwork beds in storage for 2 full years and never saw a trader that wanted to buy them.
#290
General Discussion / Re: Malaria - Kills my colony
April 11, 2016, 12:17:36 PM
Malaria and Plague are two illnesses that require medkits to ensure a healthy recovery, especially if the colonists are older/have other injuries.
#291
Off-Topic / Re: The Drunkard's Tavern.
April 11, 2016, 12:15:43 PM
Quote from: Flying Rockbass on March 14, 2016, 06:54:06 AM


Boy, was that beutiful. Kind of expensive, but I got to try over 20 types of beer, even one that had smoked wheat on the composition, the wheat was smoked with pork meet, so it smelled like bacon. It was amazing.

I love the place where I live. Btw, this was less than a quarter of the whole place.

My company is having it's technology expo at Boulevard Brewing Company on the 16. It's free beer and food for everyone. Also as a presenter for my department I get to make a mixed 30 pack at the end and take it home. Love Boulevard and my company.
#292
Off-Topic / Re: Ramsonware
April 11, 2016, 11:45:12 AM
We uses 6 backups at my company and they backup every 30 mins then lockout. We have to have a corporate login to access them.
#293
General Discussion / Re: Boomrats
April 11, 2016, 10:28:01 AM
I had a pack of 43 muffalo manhunters show up and decimate my 6 colonists. Rip 1st colony
#294
Quote from: hwoo on April 10, 2016, 10:14:31 PM
Quote from: PotatoeTater on April 10, 2016, 10:02:20 PM
The accuracy depends on the pawns (colonists) Health, Gun Heath, Gun Quality, and then the environment. Check if your pawns are missing like fingers or anything, or if the gun is damaged. A Masterwork gun that is only at 10% health will suck more than an Awful Gun at 100% health.
can you repair weapons?

No, but late game you can salvage them and rebuild new ones.
#295
The accuracy depends on the pawns (colonists) Health, Gun Heath, Gun Quality, and then the environment. Check if your pawns are missing like fingers or anything, or if the gun is damaged. A Masterwork gun that is only at 10% health will suck more than an Awful Gun at 100% health.
#296
General Discussion / Boomrats
April 10, 2016, 08:31:57 PM
You never really know fear until you get a massive manhunter pack of boomrats...

[attachment deleted by admin - too old]
#297
If colonists get worms you want to change them to herbal meds only, save the medkits for operations only.
#298
You can prevent fights by scheduling them on different time shifts so they avoid each other, also the more joy and mood bonus' you get the less likely a fight will happen.
#299
General Discussion / Re: Nonsensical Sieges
April 09, 2016, 11:07:33 PM
You also should think about the fact that while the pirates may want to go for bigger fish, an easy target is always a better drive. Less risk overall for the pirates.
#300
Bugs / Re: [A13] Bugs
April 09, 2016, 10:16:20 AM
Manual Targeting was removed from turrets for balance and the trade beacons and comms are behind microelectronics research.