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Messages - PotatoeTater

#391
General Discussion / Something Funny
March 23, 2015, 11:18:33 PM
I was just teaching a friend how to play and he gets his first visitor to his colony. Turns out his first visitor was my name in game guy. He was freaking out over it.
#392
Stories / Re: Proposal: A rimworld novel
March 23, 2015, 12:00:09 PM
I think it could work.
#393
It works fine, I built a complete underground base in a mountain and made it to year 31. It's all about how you build your base.
#394
General Discussion / Re: Call for public testers!
February 05, 2015, 06:45:20 PM
I would love to test out for bugs, I already follow the bug tracker and enjoy playing.
#395
General Discussion / Re: Equipment racks
January 15, 2015, 05:11:39 AM
Quote from: Shinzy on January 14, 2015, 02:36:27 PM
you can use them as windows too (they don't even leak temperature through
can shoot over them, and you'll rarely end up in situation where you draft colonist in the battle station and they've got no weapon =P

All in all I find them extremely useful!



That is awesome!
#396
General Discussion / Re: Isis
January 12, 2015, 06:19:40 AM
That and a lot of stuff was called ISIS before ISIS, just look at Archer if anyone here watches it.
#397
General Discussion / Re: social experiment
January 06, 2015, 07:50:37 PM
I like this idea, kindof focuses on play styles vs starts.
#398
It scales off your colony wealth, try playing randy 160% I see 200-250 tribes people in some of my attacks.
#399
Stories / Re: Mistakes Were Made, a short story
January 05, 2015, 02:20:44 AM
Loved the Artwork, very good story.
#400
You make the best mods man, love them!
#401
Quote from: Menuhin on January 02, 2015, 01:09:34 PM
Quote from: Stannis on January 02, 2015, 12:44:33 PM
It's incredibly annoying that a bed cannot be adjacent to a wall to get the spacious mood bonus. Every bed I have ever known has been placed against a wall.

I completely agree.  It's just kind of weird to have beds in the middle of a room.

Not if you share a bed.
#402
Stories / Re: Cold and Alone
December 21, 2014, 05:17:48 PM
That was very nice, I liked it.
#403
I like the idea of making a persons social skill fit into trading.

Say you have 0 social skill on a person, that 40,000 dollar gold thing only sells for 1000 because you can't convince the merchant to pay more, while on the other side a skill of 15 or so gets you the full amount and so on. Allows you to use the skill more than just talking to each other.