Quote from: Azzarrel on June 17, 2016, 12:41:10 PM
The player won't really have 'control' over a pawn's traits. He cannot change the outcome. He just changes the odds.
A cannibal colony shouldn't be able to develope a dislike in human flesh without the player being able to do anything against it, for example. With my method there is still a chance of this to happen, but the player can change the chance.
I guess it would be really frustrating to watch, if there is no possible counterplay to the spread of a 'bad'(unwanted) trait
I think better/easier method would be adding force feed human meat into operation tab, the colonist will try to resist but we can just strap them down to bed and feed them until they like it or driven to insane.










