Quote from: cuproPanda on June 08, 2016, 09:59:13 AM
I went back and forth on this for a while, but ultimately I decided not to include those traits since they strictly relate to how other colonists perceive the person with the trait; no amount of self-perception changing would alter a busted face or a perfectly chiseled jawline.
Then maybe plastic surgery? And if it's not too inconvenient, would it be possible to make which trait to add using brain mod be definable in xml?
By the way, I included your mod in my mod pack. Name brain mods has been changed to neurotrainers and all are craftable in the new workbench.
