It turns quite fun actually!
But at some point, it will just say "kin", as the game can't even figure it out anymore!
But at some point, it will just say "kin", as the game can't even figure it out anymore!
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Show posts MenuQuote from: milon on June 08, 2016, 09:37:23 AMOh god, hahahaha never even saw that typo! Brilliant!Quote from: The-MathMog on June 05, 2016, 10:12:46 AM
Same with, shitting a psychic ship ...
Sounds painful. You might want to see a doctor for that.
Yep, Randy being Randy.
Quote from: muffins on June 07, 2016, 10:07:53 AM
Easy way to kill thrumbos.
Quote from: Vaporisor on June 06, 2016, 05:20:35 PMIndeed, good notes there. Yeah, having to space them by 3 is what I thought would fit too. What you mentioned makes me wonder though, does food actually decay when colonist has it in there inventory?
I think is okay in starting concept to have something like a cellar if programmable. Trade beacons wouldnt read in it nor would be directly cooled. Temperature be like bleed though a door, similar to a cellar.
Since would be "walls" The spacing would be required, perhaps 3 space between?
Advantages would be storing smaller quantity/high value items or food stuffs. Temperature bleed much lower so in case of a power or system failure, things stay stable. Good for food storage in that regard as store meals in cellar, they stay cool?
Cellar/coolroom giving benefits of refridgerator but not freezer if underground.
Quote from: Wex on June 06, 2016, 06:28:54 PMCool didn't know that, but I am a vanilla guy
There's actually a mod for that ("nano storage" I seem to recall)
Quote from: Listy on June 06, 2016, 10:41:04 AM
Its good to see you lot working out the whole Explosive Fun Box thing, but here let me speed things up a bit: