I've probably forgotten a few very good moments, but I got a few though
My Ally's Enemy is my Ally?
So, I had this nicely established colony in a rainforest. It was wealthy and I had made allies with previous enemies.
I had pirate and tribal groups visiting all the time.
One day I get a message that friendly pirate visitors was arriving. Not long after that, I get another message that a group of tribe warriors was also visiting. I don't put more into it and move along with my work.
Suddenly I hear an explosion, and without any message popping up, I'm thinking "What the hell was that". Searching the map, I find a downed pirate, and another pirate who is being hunted down by a tribe warrior.
Checking his wounds, the two groups apparantly met around a corner, and out of panic one of the pirates threw a grenade, as they were enemies. Unfortunately for his pirate friend, who was brawling the tribe-warrior, he was a bad thrower, and instead blew up his partner. Then went "Aww sh*t, im out of here", and was then hunted of the map by the warrior, who was completely untouched
The Mercilessness Of Pirates
A new colony, a new set of challenges. Or lack of them.
A tribe arrives at the edge wanting to raid my colony. They decide to prepare first. It's all good, as my defenses were already prepared. A few ingame hours later, a pirate group emerges from the mountains, to set up a siege camp. At first they aren't even close to me, nor the tribals.
But the place that they decide to make the camp, is on the other side of the mountain, which puts them straight next to the tribe warriors who spot them, and begin to attack them instead.
The pirates seem outnumbered by the tribals and try their best to fight them off.
One of the pirates gets incapacitated right in front of another pirate. But instead of saving the injured, the other pirate instead chooses to cover up behind and use him as a sandbag, making the wounded take all the shots instead.
The wounded probably stole the other pirates sandwich or something the day before, to get this treatment from an ally!
The Poor Fate Of Rego The Naked
In the same colony as in the scenario before this, just alot later.
The colony had endured a lot of attacks from pirates, mechs and tribals, and have ramped the colonist number up to 12+.
So after another raid from a tribe, I decide to capture the injured survivors, so I can heal them, and then release them again for goodwill.
It all goes well, and I release 4 of them. Im waiting for the last tribal to recover so I can release him, as I don't want him in my colony.
As I am about to release him I notice his injury. He has recieved a shot to the brain, reducing his ability to walk to 30%, and he even got an infection in it. Allright, I don't want to waste time on him, so I release him.
He gets carried outside. Walks slower than an incapacitated snail. Get's 20 meters away and doesn't even get outside of the colony before he falls to the ground of starvation... A colonist then runs over and carries him inside again, and feeds him.
A couble hours later after recovering, he get's carried outside and starts over again, just to fall down again, at almost the exact same place...
So now I have the option of letting him starve to death or euthanize him :s
My Ally's Enemy is my Ally?
So, I had this nicely established colony in a rainforest. It was wealthy and I had made allies with previous enemies.
I had pirate and tribal groups visiting all the time.
One day I get a message that friendly pirate visitors was arriving. Not long after that, I get another message that a group of tribe warriors was also visiting. I don't put more into it and move along with my work.
Suddenly I hear an explosion, and without any message popping up, I'm thinking "What the hell was that". Searching the map, I find a downed pirate, and another pirate who is being hunted down by a tribe warrior.
Checking his wounds, the two groups apparantly met around a corner, and out of panic one of the pirates threw a grenade, as they were enemies. Unfortunately for his pirate friend, who was brawling the tribe-warrior, he was a bad thrower, and instead blew up his partner. Then went "Aww sh*t, im out of here", and was then hunted of the map by the warrior, who was completely untouched
The Mercilessness Of Pirates
A new colony, a new set of challenges. Or lack of them.
A tribe arrives at the edge wanting to raid my colony. They decide to prepare first. It's all good, as my defenses were already prepared. A few ingame hours later, a pirate group emerges from the mountains, to set up a siege camp. At first they aren't even close to me, nor the tribals.
But the place that they decide to make the camp, is on the other side of the mountain, which puts them straight next to the tribe warriors who spot them, and begin to attack them instead.
The pirates seem outnumbered by the tribals and try their best to fight them off.
One of the pirates gets incapacitated right in front of another pirate. But instead of saving the injured, the other pirate instead chooses to cover up behind and use him as a sandbag, making the wounded take all the shots instead.
The wounded probably stole the other pirates sandwich or something the day before, to get this treatment from an ally!
The Poor Fate Of Rego The Naked
In the same colony as in the scenario before this, just alot later.
The colony had endured a lot of attacks from pirates, mechs and tribals, and have ramped the colonist number up to 12+.
So after another raid from a tribe, I decide to capture the injured survivors, so I can heal them, and then release them again for goodwill.
It all goes well, and I release 4 of them. Im waiting for the last tribal to recover so I can release him, as I don't want him in my colony.
As I am about to release him I notice his injury. He has recieved a shot to the brain, reducing his ability to walk to 30%, and he even got an infection in it. Allright, I don't want to waste time on him, so I release him.
He gets carried outside. Walks slower than an incapacitated snail. Get's 20 meters away and doesn't even get outside of the colony before he falls to the ground of starvation... A colonist then runs over and carries him inside again, and feeds him.
A couble hours later after recovering, he get's carried outside and starts over again, just to fall down again, at almost the exact same place...
So now I have the option of letting him starve to death or euthanize him :s