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Messages - scumbag

#1
Holy shit, obligatory bump. This is a front page quality thread and mods. So much data. ;) I'm glad I'm of those people who genuinely enjoy modding games until they're broken and spending 6 hours getting them to working properly, or I'd never have made it to the 7th (8th?) page of "Releases".

Keep up the good work! :D
#2
Mods / Re: [Request/Idea] Necromancy!
December 29, 2014, 02:32:01 PM
bumping for revival. :)
#3
Mods / [Request/Idea] Underground
December 19, 2014, 08:15:11 PM
I'm going to assume a lot of people here have played a certain "Dorf" game. ;)
What I think RimWorld needs is the ability to dig under ground, or upwards into a mountain. It would add so much more depth (lol, literally) to base builds.

It could add a few research items as well:

The deeper you go, the harder the soil/stone will be. You have to research better pickaxes to be able to go deeper.

Depth|---------------------------|Mining Level:Time/Cost
     00|---------------------------| Lv0:0 (surface level)
     01|---------------------------| Lv1:500
     05|---------------------------| Lv2:750
     10|---------------------------| Lv3:1000
     15|---------------------------| Lv4:1500
     20|---------------------------| Lv5:2000
     25|---------------------------| Lv5:2500
     30|---------------------------| Lv6:3000
     35|---------------------------| Lv1:3000
     40|---------------------------| Lv2:3500
     45|---------------------------| Lv3:4000
     50|---------------------------| Lv4:5000

Different ores could spawn on different levels.

Key:
* - very rare
** - rare
*** - common
**** - abundant
***** - everywhere
Depth|Ores
00-05: Steel**
06-10: Steel***
11-15: Steel***, Silver**, Gold**, Uranium*
16-20: Steel*****, Silver**
21-25: Steel*****, Silver*** (common)
26-30: Steel*****, Silver****
31-35: Steel*****, Silver****, Gold*
36-40: Steel****, Silver****, Gold**, Uranium**
41-45: Steel****, Silver****, Gold***, Uranium***
46-50: Steel****, Silver****, Gold****, Uranium****

Another thing that could be added, deadly cave-ins. To avoid this you have to build support beams/walls in large caves. If the ceiling collapses, the floor above (if there is one) should also be destroyed.
New floor tiles and constructions could be added, like: stairs, ramps, elevators, holes, pungee pit, drawbridges, etc.

I think that covers pretty much all of it. Thanks for reading. If have anything to add, let me know!

Thanks,
-scumbag
#4
Mods / Re: [Request/Idea] Necromancy!
December 19, 2014, 07:18:10 PM
Quote from: gpac1231 on December 19, 2014, 06:55:58 PM
This is a great idea! I would take it up if I had any skills. :)

Thanks, appreciate it. I really hope someone takes up this idea! I don't feel like modding a new game, I already have so much under my belt as far as Oblivion and Minecraft mods go. I just don't have the time to learn a new game.
#5
Mods / [Request/Idea] Necromancy!
December 19, 2014, 03:30:59 PM
Hey guys, this is my first post. My name is Scumbag, but I'm really a nice person. I just talk a lot of trash for the fun of it. :P I'm glad to be part of this beautiful community, and look forward to seeing RimWorld bloom into the glorious game it is destined to be.
Enough about me.. On to the mod idea.


Necromancy!
This mod would add the ability to harvest limbs from fallen enemies and even friendly colonists, to create undead slaves who do your bidding!

Now, this could get OP quickly. There must be some limitations put in place.

1. Requires one of every body part (limbs/organs). On harvesting there should be a success/failure chance based on the medical skill.
2. A chance that your creation could turn against the colony when resurrected based on the medical skill.
3. The risen dead are quite lacking in the brain department. They can't use guns, and they can't do complex tasks like research and doctoring. They would be limited to mining, hauling, and melee weapons (or no weapons at all depending on how tough they are and how hard they hit).
4. The undead are very easy to piss off. If you have any colonists with the Abrasive trait or similar, keep them away from the undead.
5. Having undead workers around puts people on edge. -2 mood effect for every undead worker you have, within a certain range. This would encourage making a slaving camp far from your home base.
6. Undead workers, like any other normal human being.. have to eat. They only eat harvested organs, or raw animal meat.
7. Necromancers Scepter: A weapon that can be held by a Warden to control the undead. It would increase working speed of your undead minions by 20%.

Well, there's my idea. I hope one of you beautiful modders out there pick up on it. I think it would be a great addition to the game. I can try to do some texture work for the mod. The coding is where I would require the skills of someone experienced in the matter.

Thanks for reading, and let me know what you think. Let me know if there's anything that should be added.

Thanks!
-scumbag