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Messages - lude

#136
Great mod, cost of production justified, perhaps add some cloth(bandages), steel (tools) and silver (antibacterial)  to it (might do it myself for personal use) but why I actually post:

Quote
ullReferenceException: Object reference not set to an instance of an object
  at Verse.Find.get_ListerPawns () [0x00000] in <filename unknown>:0

  at Injector.hivemind.hivetopawn () [0x00000] in <filename unknown>:0

  at Injector.hivemind.execute () [0x00000] in <filename unknown>:0

  at Injector.injector.Update () [0x00000] in <filename unknown>:0

(Filename:  Line: -1)

How do I got about fixing or removing the drone thingy?

#137
Ideas / Re: "Orbital Trade Beacon plus Stockpile" button
December 21, 2014, 09:29:07 PM
If you're going for a bigger stockpile anyway you could build 5 beacons since only the first one will receive drops (i hope, or it's the southwestern one) and then safely make a rectangular stockpile, tho i agree

but i personally would like it to be like in dwarf fortress where the whole inventory was scanned and what you wanted to sell was brought to the tradedepot (using the tradedepo around the beacon, ignoring all set filters (like if you only want the most expensive stuff to be hauled there but want to sell crap, crap gets hauled there or vice versa) i'd also find it awesome if there'd be extra jobs (accountant, doctor (so that medical job would be nursing/first aid/triage and a dedicated doctor would do other work) perhaps a mayor or commander when there's enough people