well, i havent really played with it before, since i always had tons of (rather overpowered tbh) weapon mods before and didnt really wanted to play without it.
however, i figured that the game just isnt fun that way.
so.. i'm kinda glad that there is some ammo system now actually, not since i'm into micromanagement, but because ranged weapons are way too good compared with melee (at least if you're not 100% stocked on power armor and plasteel weapons

) especially early on, i'm really curious to see how it works out.
and i reaaaaly hope the non lethal stuff works properly.
but i guess there will still be the problematic vanilla behaviour where the storyteller just kills incapped pawns off, because... well, reasons.
i'd rather have 10 prisoners per raid for organ harvesting than 1-2