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Messages - DestroyX

#16
Outdated / Re: [A15] The Boom Box v1.0b (New Update)
October 25, 2016, 03:19:19 AM
no screenshots :<
#17
Releases / Re: [A15] Static Quality Plus A15.1.1
October 19, 2016, 11:50:39 AM
small question, does the 24h plant growth thing also work with vegetable garden? or is it limited to vanilla plants?
#18
after playing around with it for quite a while i'd say the same tho, the ammo thing is a neat idea and all.. but its just so much micro and clutters everything its not even fun..
#19
seems like its also impossible now to use embrasures.. they just refuse to shoot :/
#20
finally, its out!

is the defense addon still in work tho? since there is no download in the thread
#21
General Discussion / Re: No more slaves?
April 21, 2016, 09:32:54 AM
oh well, i thought just deleting the population related stuff from the storytellers would be enough.
well, i set it really damn high now, so i hope it works as i want it to now.
already getting slaves again.
thanks alot!
#22
General Discussion / No more slaves?
April 21, 2016, 08:52:57 AM
hey there^^

so i played around in my colony for quite a while, but when i finally started to get some orbital trading going i figured that pirate traders dont have slaves anymore.
i looked through the files, they should still be there, but they just dont show up at all.

anyone had the same problem?

or any idea how to fix that?
#23
so... basically facilities you can put next to it, so it can cure other things?

that would be a pretty neat idea actually.
however, besides old gunshot wounds, what other things would you want it to be able to treat?
actual diseases like malaria or..?
also, i havent tested it yet, but does it only treat scars, or also things like bad back etc?(i assume only scars hence the name, but i unfortunately dont got a guy with  ailments like this)
#24
so, i tried out the scar fixer, it works really well, however, can you make it so it also fixes old gunshots?
since it doesnt even realise those :/
#25
well, i havent really played with it before, since i always had tons of (rather overpowered tbh) weapon mods before and didnt really wanted to play without it.

however, i figured that the game just isnt fun that way.

so.. i'm kinda glad that there is some ammo system now actually, not since i'm into micromanagement, but because ranged weapons are way too good compared with melee (at least if you're not 100% stocked on power armor and plasteel weapons :D) especially early on, i'm really curious to see how it works out.

and i reaaaaly hope the non lethal stuff works properly.
but i guess there will still be the problematic vanilla behaviour where the storyteller just kills incapped pawns off, because... well, reasons.
i'd rather have 10 prisoners per raid for organ harvesting than 1-2 :P
#26
Help / Re: Cant spawn raid
April 20, 2016, 01:47:56 AM
well, its really wierd, since my mod setup worked fine before.
and yes, it adds a bunch of new factions, but all of them already spawned atleast once without any problems.
i really dont understand :/
cant even open the faction spawn menu in the debug menu with this error.

so yeah, i started a new world in the end, since it was rather unplayable with the lag from the error, however, i'd still really like to resolve this, since its just... wierd
#27
damn, every post just fuels the hype :D
#28
Help / Cant spawn raid
April 19, 2016, 01:44:48 PM
hey there, i hope this is the right position to post this^^
i played the game for a while, everything was working just fine. however, then a raid spawned... or at least tried to.
so all i got was this bug, and i'm stuck at it forever

any idea how to fix this? i got almost all the updated mods in the game atm, but didnt had any problems so far, raids just spawned fine.

and when i try to spawn one via debug its just the same...

so well, help :/

[attachment deleted by admin - too old]
#29
he said it might take a week or so, since dark souls 3 came out.

cant blame him :D

i'd really love the update tho, too, just came back to rimworld after like a year, so i really look forward to it!
#30
hey there^^
tried your a13 build for the extended storage, however it doesnt really seem to work.
well, at least the food baskets dont.. they still only can take up to 75 of a resource, is it meant to be like that or is that a bug?