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Messages - DestroyX

Kinda necroing here, but whatever :D

the huge problem is that its destroying all the recipes from mods.

and i really dont like it that some materials are considered smaller, some larger.

its just totally inconsistant.
the thing is, its not actually in the (core) game, so what the hell?

why play big mommy and tell ppl they cant play with their favourite toy anymore because... reasons.

just make it a module like the other stuff and let ppl decide what they want to play with.

but really, the reasoning behind this is just douchy
yeah, it's really rather stupid, since metal is so easy to come by now.

and since you just cant build a deepdriller early game anyways, its perfectly fine. by the time you can afford one without wasting all your metal on it, you'll have enough wealth to buy it in thousands from the traders anyways.

i really dont see the deal there, and i kinda question this logic
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 24, 2014, 12:55:05 PM
seems so, yeah, since i cant use it :/
Mods / Re: [Mod request] More blood and gore.
December 21, 2014, 05:03:34 PM
i second this. mostly because epic zombie fun :3
Bugs / Cant trade at all
December 21, 2014, 09:44:51 AM
Hey there^^

since v8 i cant trade for some reason... i got an orbital trade beacon and the stockpile isnt under any roof aswell.

but the items just dont show up in the trading interface, which is kinda odd.

so well... help :'D
Quote from: elStrages on December 21, 2014, 08:12:28 AM
Quote from: PapaDookie on December 21, 2014, 07:26:38 AM
i'm having issues with the nanoponics table not having any recipes in it. ie can't grow nanovine :/

it doesnt have recipes in it, but they grow it automatically when you got free growers ^^

on a sidenote, you changed all the armorstuff, so it works again, which is nice.
however, the helmets give you aiming time +, so it actually makes you shoot slower.
i dont think this was intended, so... just sayin :D