I like that it's been changed to 'pirate' instead of 'slave.' Sounded a bit bleak.
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#2
General Discussion / Re: The Pet Thread
August 24, 2015, 02:01:31 PMQuote from: Tynan on August 24, 2015, 01:59:37 PMQuote from: wildeaboutoscar on August 24, 2015, 01:57:15 PM
Is there a limit to how many animals you can have?
My pigs are breeding like wildfire but I don't want to kill/sell them yet.
No limit except your ability to care for/feed them.
Though I'll probably add some other limiting factors in future alphas (e.g. animal disease at large populations). But no, not now.
Oh ok cool. Now to create the planet of the pigs
#3
General Discussion / Re: Slave trader?
August 24, 2015, 01:58:39 PMQuote from: Cimanyd on August 24, 2015, 12:24:32 PM
I noticed one or two pirate merchants showed up with no slaves, with few enough colonists that they normally would offer them. Is it possible in A12 animals count toward colonist population for pirate merchants/maximum colonists?
I don't think they count towards total population. I've got tons of pigs right now. Never had that many colonists.
#4
General Discussion / Re: The Pet Thread
August 24, 2015, 01:57:15 PM
Is there a limit to how many animals you can have?
My pigs are breeding like wildfire but I don't want to kill/sell them yet.
My pigs are breeding like wildfire but I don't want to kill/sell them yet.
#5
Ideas / Re: Your Cheapest Ideas
August 23, 2015, 05:45:45 PMQuote from: king komodo on August 23, 2015, 02:22:21 PMQuote from: wildeaboutoscar on August 23, 2015, 07:04:25 AM
Can we get the option to hold down the arrow button in trading please? If you're selling 300 blocks or whatever then that's a lot of clicking.
Also noticed that colonists don't harvest crops automatically anymore.
You can click and drag to trade large quantities.
Oh cool, thanks.
#6
Bugs / Re: There's something very wrong with work priorities.
August 23, 2015, 12:28:13 PMQuote from: wildeaboutoscar on August 23, 2015, 12:16:22 PM
I'm having issues with being able to force prioritise hauling of items. It says it's forbidden but it's ticked and the colonist is a hauler.
Is there a limit on hauling or something? There seems to be enough space in my stockpiles.
Actually, never mind. I'm an idiot.
I forgot that they were restricted.
#7
Bugs / Re: There's something very wrong with work priorities.
August 23, 2015, 12:16:22 PM
I'm having issues with being able to force prioritise hauling of items. It says it's forbidden but it's ticked and the colonist is a hauler.
Is there a limit on hauling or something? There seems to be enough space in my stockpiles.
Is there a limit on hauling or something? There seems to be enough space in my stockpiles.
#8
General Discussion / Re: How to breed?
August 23, 2015, 07:10:02 AMQuote from: MrBoomba on August 22, 2015, 09:02:42 PM
It took almost half a year of keeping them in a fairly small area, but it finally happened. My elephant is pregnant!
Congrats!
Haven't seen any breeding yet. Do the babies actually look like baby elephants?
#9
Ideas / Re: Legal system?
August 23, 2015, 07:07:02 AMQuote from: Drakon22 on August 21, 2015, 07:36:39 PM
In a big colony ie 50+, there's bound to be crime. I would like it if we could make that a thing. Murder, and things of that nature. If you can arrest them, punish them, put them on trial, things like that, it'd be great.
I thought there was a limit on how big the colony can get?
I've never managed to get further than 6 myself, is it possible t get to 50 without mods?
#10
Ideas / Re: Your Cheapest Ideas
August 23, 2015, 07:04:25 AM
Can we get the option to hold down the arrow button in trading please? If you're selling 300 blocks or whatever then that's a lot of clicking.
Also noticed that colonists don't harvest crops automatically anymore.
Also noticed that colonists don't harvest crops automatically anymore.
#11
General Discussion / Re: Fire too OP?
May 04, 2015, 08:26:53 AMQuote from: rexx1888 on May 04, 2015, 07:01:56 AM
i actually feel like its kinda pathetic atm. im playing in a forest. forests have fires every few years that burn them basically to the ground(its because they build up the fuel in them.. its actually part of a forests natural cycle)... in RW they barelly get bigger than my common room before the storyteller says "nope" an washes them away.
Maybe its just that i live in Aus, but id actually like fire to be as threatening in the game as it is in real life. Fire is deadly if you dont plan for it, an it kinda feels like RW is trivialising something that people in scary places face every day of summer(If youd like some real world examples, look up Ash Wednesday).
atm, fire isnt a threat or a risk, its a thing i barely think of. I dont even worry about it when sieges turn up with incendiary mortars... an im supposed to worry about it then :\
Stupid question, but firebreaks? Is that literally just having no grass there? Or do you build something out of stone or something?
#12
General Discussion / Fire too OP?
May 04, 2015, 05:19:21 AM
I like that the game is becoming more of a test of survival with the elements rather than just with crazy alien folk, but does anyone else think that fire is overpowered?
Like, it sweeps across the entire map and is really hard to stop. I like that it's there but when it happens it's like I can't really do anything else for a while.
Like, it sweeps across the entire map and is really hard to stop. I like that it's there but when it happens it's like I can't really do anything else for a while.
#13
General Discussion / Re: How is the pacing in Alpha10d or later?
April 24, 2015, 04:56:34 PMQuote from: Tynan on April 24, 2015, 03:17:07 PMQuote from: wildeaboutoscar on April 24, 2015, 02:55:09 PM
Honestly I'm finding it a bit slow, but then I am on Cassandra-easy (or whatever the first level of difficulty is). I've only had 1 raid and lots of fire so far and I'm approaching 15 hours in.
Bear in mind you can change the difficulty if you wish.
Yeah I just did and it's a lot better now.
#14
General Discussion / Geothermal Question
April 24, 2015, 03:04:24 PM
Sorry if this is the wrong place to ask this, but has anything changed about the way geothermal power works? I'm just having a hard time getting it to actually power the colony, even though it's all linked up.
Didn't notice anything on the changelog, which is leading me to think it's just me being stupid.
Anyone else had this?
Didn't notice anything on the changelog, which is leading me to think it's just me being stupid.
Anyone else had this?
#15
General Discussion / Re: How is the pacing in Alpha10d or later?
April 24, 2015, 02:55:09 PM
Honestly I'm finding it a bit slow, but then I am on Cassandra-easy (or whatever the first level of difficulty is). I've only had 1 raid and lots of fire so far and I'm approaching 15 hours in.
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