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Messages - Temeez

#16
New stuff!
v2.5
- Added corner lights for stripes.
- Wires removed, but some power conduit might be visible at certain situations, looks better though.
- Floor tile lamp is now drag-able.

Shouldn't break saves, but they need to be rebuild I'm fairly sure.
#17
Quote from: Amuzet on December 23, 2016, 05:29:06 AM
- snip -

The 8 steel cost is probably an oversight, fixed that.

As for the question, I don't know. I'd suggest you to ask in the Mods forum section.
#18
Updated to A16, both Mediafire and Steam workshop.
#19
Version 2.2 is out: Added the Electricity research requirement for the lamps.
#20
Quote from: Dingo on September 29, 2016, 06:20:48 AM
Quote from: nguadien on September 29, 2016, 05:33:34 AM
Is this mod compatible with A15? I love this mod so much.

Here is a version that runs on A15c (fixed some errors and a few typos, using A15 buildingbase).

Download from Google Drive (direct download)

Thank you sir! :)

I added a new color, purple and uploaded this mod into Steam workshop. I'll do my best to keep this up to date better in the future.

Edit: v2.1 out.
#21
Quote from: stryth on July 26, 2016, 10:12:19 PM
temp patch to get rid of the errors in a14.

Floor Lights 1.7(fixed)
https://www.dropbox.com/s/ub64p5cvtf9c5wf/Floor%20Lights%201.7%28fixed%29.zip?dl=0

also a backup attachment.
I approve of this.
#22
Quote from: kinebudking on July 19, 2016, 02:58:46 AM
is this going to be updated?

Most likely not, at least anytime soon.
#23
Quote from: TheXIIILightning on May 04, 2016, 11:46:58 PM
Good mod but I found a bug that only went away when I deactivated it. I can't build with this mod active since it won't generate any roofs. I have no idea why it happened.
The other mods I use are: Recycle, Storage, Hospitality and GlitterTech.

The problem persisted even after I deactivated Glitter so it can't be from that.

I quickly tried this mod only and I didn't get that bug. Not sure what causes it, could be a combination of certain mods. Don't really have the time to investigate it.
#24
Outdated / Re: New A13 Mods announcement thread
April 16, 2016, 01:41:14 PM
Updated my Floor Lights mod
https://ludeon.com/forums/index.php?topic=9103.0
Floors lights of a few different variety and colors.
#25
Quote from: MechanoidHater on April 16, 2016, 07:03:37 AM
How about a alpha 13 update?

Only because you said please, oh wait.. you didn't.. well here it is anyways: http://www.mediafire.com/download/e6yhcv835hog3hc/FloorLights.v1.7.zip

Link also updated on the main post. The power cables/wires are visible, not sure why, maybe the image file name is no longer called "Wire"..
#26
Quote from: zenfur on September 11, 2015, 08:09:48 AM
Quote from: Temeez on September 11, 2015, 07:33:17 AM
Quote from: blub01 on September 11, 2015, 07:08:44 AM
you have to have the material you want to make it from in your stockpile, it's a rimworld thing.

No. I can't even open the list of all materials. This happens no matter which mouse button I press (picture below).

Just get 60 wood planks and you will be able to. You don't have ANY resources it can be built from in your stockpiles, thus it says you don't have them.

Aaah, that's what it means, thank you!
#27
Quote from: blub01 on September 11, 2015, 07:08:44 AM
you have to have the material you want to make it from in your stockpile, it's a rimworld thing.

No. I can't even open the list of all materials. This happens no matter which mouse button I press (picture below).

#28
First time trying this and I think I found a bug of critical nature. When I started the game (newest patch, new world etc.) and wanted to build the research bench. It was set to aluminum and I couldn't change the material to wood or anything, because "You have no usable materials from which to build this", game over. Sure I can use god mod to change it, but meh.

There are also other buildings which require too advanced materials.. titanium pallet.. please :D
#29
It would be really awesome if there was a custom zone or a building (which the player can place) for visiting traders. If non exists, then do as now.
#30
Quote from: ROD on September 02, 2015, 06:00:24 AM
That's the one :D

"In case of emergency, please follow the lights on the corridor" :D :D :D

Thank you !

Updated to v1.6. Hope you like! :)

This mod also works with the Ultime Overhaul Modpack, providing the SC one is used (see the first post).