I tried to place the laser pylon and all my interfaces disappeared and I was forced to quit through task manager
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#136
Releases / Re: [A12-A13] Rikiki's M&Co. => MMS, ForceField, LaserFence, Helmet (10-04-2016)
April 11, 2016, 09:03:53 PM #137
Support / Re: Black screen? Or, game won't run?
April 11, 2016, 08:46:25 PM
The game loads up it says loading defs in a horrifically messed up font, then it says initializing interface in an even worse font, and then I get a black screen with only the cursor
EDIT: Ok, I clicked on core under mods, there wasn't any defs, only language, I go into language, I back out of it and defs appear
EDIT: Ok, I clicked on core under mods, there wasn't any defs, only language, I go into language, I back out of it and defs appear
#138
General Discussion / Re: Alpha 13 screenshots?
March 29, 2016, 10:03:48 AM
If I had a build I'd be sworn to secrecy
#139
Stories / Re: Whats the funniest thing you have ever seen in Rimworld?
March 25, 2016, 06:02:25 PM
The time two of my wargs made love in the freezer
#140
Mods / Re: Your worse Cold Snap or heat wave
March 23, 2016, 08:49:52 AM
I end up setting up a clothing preset that just makes everyone take their shirts off, for some reason my female colonists get the nude rebuff when they don't have a shirt on, but my male colonists are fine
#141
Ideas / Re: Better combat with only one little change
March 22, 2016, 11:56:57 AM
The past tense for shoot is shot, not trying to be a dick, just trying to be helpful. Maybe not completely stop the aiming but instead getting shot could severely mess up the accuracy. But that wouldn't apply to mechanoids because robots don't feel pain
#142
Ideas / Re: Fallout 2 style targetting and critical hits and misses
March 22, 2016, 11:53:07 AM
I feel the criticals would be kinda pointless, where a lucky few shots to a leg can incapacitate or even outright blow their leg off, no need to remove legs to prevent cabin fever
#143
Releases / Re: [A12] Realistic Gun Sounds v0.95 (04.12.2015) ...with more military guns
December 11, 2015, 04:13:38 PMQuote from: eatKenny on December 06, 2015, 09:19:58 AMAnd in movies no one ever puts in ear plugs and would have permanent hearing damage by the endQuote from: dareddevil7 on December 05, 2015, 01:01:25 PM
"So for this update I've increased the volume to that of actual gunfire!"
someone already said it might be too loud then i said "but...but it's gun fire not stone cutting"
#144
Outdated / Re: [A12] Combat Realism v.1.4.0 (26.09.15) Suppression
December 10, 2015, 04:34:55 PM
You know what you need to go with suppression? Humanoids pissing their pants in fear when they hear a large caliber round
#145
Releases / Re: [A12] Realistic Gun Sounds v0.95 (04.12.2015) ...with more military guns
December 05, 2015, 01:01:25 PM
"So for this update I've increased the volume to that of actual gunfire!"
#146
Mods / Re: [Mod Request] automatic smelting/crafting with the help of A2B conveyor belts?
October 16, 2015, 08:32:43 PM
what about like a variable nutrient paste dispenser, but in blank get out blank
#147
Releases / Re: [A12] Turret Collection (26-09-2015) Naval Gun added!!!
October 16, 2015, 08:27:01 PM
Where in the future is some turrets needing ammo?
#148
Mods / Re: [Mod Request] Atheism mod
October 05, 2015, 06:18:22 PMQuote from: ItchyFlea on October 05, 2015, 12:09:21 PM
If you want to discuss religion and such, like what was happening a couple of pages back, take it to the Off-Topic subforum. That's what it's there for.
However, from this point forward, please stay on topic.
please just close this thread/post
#149
Outdated / Re: [A12d] A Dog Said... - Core friendly animal surgery (13-09-15 v10a)
October 04, 2015, 04:01:54 PM
You know what's missing? Bionic jaws for your wargs to rip apart your foes
#150
Outdated / Re: [A10] [MODPACK] Skullywags OmniPack V1.3 (Last update - 02 May)
October 03, 2015, 06:43:50 PM
You're omni-weapons are great, I feel there aren't enough guns in vanilla
