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Messages - dareddevil7

#181
half expecting lewd entertainment items to go with the lewd joy
#182
Unfinished / Re: [WIP] Rimworld Forever
May 25, 2015, 01:44:40 PM
So TTM but more from basic and skullywag edition?
#183
Quote from: Minus on May 02, 2015, 12:53:16 AM
Quote from: dareddevil7 on April 30, 2015, 08:57:13 PM
you just sorta vanish unless its for updating to a new version
Yeah... Kinda got some health issues that are taking up my time. But regardless, I wanna make sure I never let this mod fall behind. That would be unfair to you guys.
sorry to hear that, very kind of you to still keep checking up on this mod to make sure it still works
#184
you just sorta vanish unless its for updating to a new version
#185
Quote from: A2Bcorp on April 17, 2015, 11:42:03 PM
Dream no more, belts are already cross-able ! It's costly, and pawns will only do it if they absolutely have to. And they will take their time doing so, to avoid getting their feet stuck in the belt. But still, they are cross-able !

Note that the planned "underground" belt system should look rather pretty and take less space than the teleporter pair, so this would eventually be the best way to do it.
[ All My ($) All My ]
#186
and maybe cross-able belts? can we dream?
#188
i hope my texture work was satisfactory
#189
Quote from: Evul on April 17, 2015, 03:04:24 PM
Quote from: dareddevil7 on April 17, 2015, 02:36:37 PM
after my weekend ends

Call in sick ;)
but i did that Thursday, because i wanted to die i felt so awful, and you only get sent home if you have fever or puke
#190
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 17, 2015, 02:45:30 PM
Quote from: skullywag on April 17, 2015, 02:42:20 PM
Quote from: dareddevil7 on April 17, 2015, 01:54:48 PM
does the trade landing pad do anything, or is it just for show?

Theres a half finished mod so for now its for show but if i give you a file ships will land and takeoff from it and you can trade with them via right click. The issue is i want it to be particular trader (the omnicorp arsenal trader) but he still turns up in the normal rotation which i dont want. So until i figure that bit out yeah its for show.
That sounds awesome in of itself
#191
after my weekend ends
#192
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 17, 2015, 01:54:48 PM
does the trade landing pad do anything, or is it just for show?
#193
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 17, 2015, 12:30:58 PM
Quote from: skullywag on April 17, 2015, 11:47:55 AM
I could make a ballista type dealy that needs bows to make (which are craftable in vanilla). Would that suit?
like an auto-crossbow turret?
#194
I messed with the tray rack texture a bit and came up with something i tried to make look like one of those big 2 door freezers, did it turn out well?

[attachment deleted due to age]
#195
maybe add a manned or not turret using the bases from https://ludeon.com/forums/index.php?topic=2170.0 , but you'd have to ask evul for permission, but i think it would look awesome