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Messages - dareddevil7

#196
if possible eventually add a reactor building to go with the cooling towers, like you attach them
#197
Quote from: Evul on April 16, 2015, 05:45:42 PM
Quote from: JonoRig on April 15, 2015, 02:21:48 PM
A whole alpha without pa  :'( I do not think that has happened since pre-alpha and alpha one :o

sorry for that but its a large update. :)

Quote from: mrofa on April 15, 2015, 02:24:31 PM
Alpha 10 was kinda fast and pa is kinda big and evul is kinda lazy ^^

lol

I have acctually some gooooooooooooood news.
We will be release ready tomorrow OR monday!

BUT
It may contain bugs of unimaginary proportions.
I will try to find them before the release but they might crawl thro my fingers.

You can report them here in this thread if you fin a bug once we release.
so, what major things have changed that may cause bugs, and also, in order to check for bugs efficiently we will need to know what's intended and whats a bug
#198
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 16, 2015, 05:03:36 PM
could you add some variant of weapon crafting, but like require a complex set of items, like springs and grips and pins, like how you have complex recipes for items.

Also, are the trade drone pads just storage or do they do something?
#199
new joy system, booze gives chemical joy
#200
FUCK YES I NEEDED THIS BACK
#201
Outdated / Re: [MODPACK] (Alpha10) Skullywags Pack
April 15, 2015, 03:21:21 PM
holy bleep yes skully
will use, need a new set of mods to supplement gameplay with anyways, you are awesome
#202
hows progress?
#203
Off-Topic / Re: An article on save scumming
April 02, 2015, 11:15:44 PM
i save scum when i test stuff and i save scum when i decide I'm gonna be done for the night, save, then proceed to make a massacre involving many colonists and a board teenager making them all kill each other
#204
if only *whimsical sigh*
#205
Quote from: UMK on March 25, 2015, 09:55:09 PM
Quote from: dareddevil7 on March 25, 2015, 04:34:53 PM
Quote from: UMK on March 16, 2015, 01:35:42 PM
'Never Stop Looking' got new
Update 0.3.0: Added Glass Shield cloaking system. It is less impressive than it could be. All it does is just reducing chance to be shot by 50%. I'm working on effects, if you have any idea how to apply alpha channel to pawn tell me, please.
did you steal my Adam Jensen idea from the expanded prosthetics and organ engineering?
I prefer term 'implemented'
How To Make Your Own Adam Jensen "Remastered" XD
#206
how about some truly non-lethal weapons eh? Even if you have to buy them from a company that mostly deals in slaves, because people in the business of capturing people would most likely deal in the means to capture people.
#207
Suggestion: Add an operation that basically makes a colonist shoot the infected colonist twice in the head
#208
Just to let you know, and also sorry for being a prick about it, but prosthetics isn't a word, the plural for prosthetic is prosthesis.
#209
Quote from: UMK on March 16, 2015, 01:35:42 PM
'Never Stop Looking' got new
Update 0.3.0: Added Glass Shield cloaking system. It is less impressive than it could be. All it does is just reducing chance to be shot by 50%. I'm working on effects, if you have any idea how to apply alpha channel to pawn tell me, please.
did you steal my Adam Jensen idea from the expanded prosthetics and organ engineering?
#210
Quote from: Ykara on March 25, 2015, 01:41:33 AM
Quote from: dareddevil7 on March 24, 2015, 05:56:26 PM
out of curiosity, how difficult is it to make a consumable apply an effect?
It's pretty easy, you just need one more line in the thing defs (addsHediff or something like that). I'm currently working on a hangover like effect, that's definitely more difficult to figure out ^^
and how hard would it be to make an operation apply gunshot damage to the head area, hopefully a lethal shot to the brain, and also would anyone else find it funny if i changed the euthanasia label to Youthanasia?