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Messages - Pilz

#16
Quote from: bazalisk on September 04, 2015, 04:59:59 AM
hi

I'm having major issues with this mod.

it seems to be breaking save files constantly.

i did a search for the error message i get and the only place it comes up is in this thread for this mod, which i use.

the error reads as follows:

"System.NullReferanceException:Object Referance not set to an instance of an object
  at Rimworld.SquadAI.Brain.SquadBrainTick ()[0x00000] in <filename Unknown>:0

System.ArgumentNullException: Argument cannpt be Null
Parameter Name: source
Object Referance not set to an instance of an object"

any ideas how to fix this?

Had this exact Problem.
Updated to 12d and redownloaded newest MD2 Version, fixed it.
#17
Mods / Help identifying mod that crashes saves
September 02, 2015, 03:00:27 PM
Hi everyone,

a certain mods seem to crash my savegames, but since i cannot easily reproduce it (onyl seems to crash my colonies if they are working well)
i cannot find out which mod is causing the crashes.
Anyone got any pointers?
(from left to right: ingame debug console when the crash occurs, active mods, debug in game menu)

Any help would be much appreciated.


[attachment deleted due to age]
#18
Help / Re: Mushroom farming
December 31, 2014, 09:53:35 AM
Oh well, the need for .dlls is just my luck.
I'll try to to just implement the mushrooms and associated workbenches first, and figure out the .dll stuff later.
Is there any word on wether or not the next alpha will break mods?

And btw, your aparrel mod is awesome, so far i have just looked at the textures, but they look really professional.
Can't wait for the alpha 8 update ;)
#19
Help / Mushroom farming
December 31, 2014, 09:21:20 AM
Hey everyone,

I am working on a mod that will add different kinds of mushroom to the game, but since i am new to modding i could use some pointers.

Mushroom farming would be a totally independent from normal farming, they should only be able to grow on rough stone, at 30-40°C and may not be brightly lit.

Here are my initial questions (i am new to modding, so forgive me if some questions seem rather stupid):

-i assume that i would have to make a new growing zone, since the normal one cannot be placed on stone. I have not found the def files for the zones, where would those be located? Would it require .dll coding?
-How can i change the requirements for plants? There doesn't seem to be any reference to them in the plantDefs, which makes me think that the requirement are somehow coded for all "Plant" types, which could be difficult to change
-Is it possible to unlock new plant types via research? As far as I understand, that might be a problem.

That is all for now, i am certain i will have more questions in the future ;)

#20
I really want those droids, they look so cool =/