Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Orion

#136
Releases / Re: [1.0.12] Hospitality (updated 19.01.2019)
February 16, 2019, 03:25:36 AM
Someone recently posted this issue on Steam as well. I think some mod updated and broke functionality.
I'm afraid it's up to you to find out which one and to file a complaint.
#137
Releases / Re: [1.0.12] Hospitality (updated 19.01.2019)
February 15, 2019, 06:40:31 AM
Yeah, I'm not playing RimWorld anymore, so I'm mostly just keeping things updated and fixed. Like Tynan, I guess ;)
#138
Releases / Re: [1.0.12] Hospitality (updated 19.01.2019)
February 14, 2019, 07:25:36 AM
To make that possible I'd have to rewrite the system that selects the pawns that spawn. It's currently controlled by RimWorld's convoluted spawning system which is impenetrable to slight adjustments.
Maybe I'll do that one day. It's been bugging me for quite some time anyway. But then, it also allows other mods to affect what's being spawned.
#139
Releases / Re: [1.0.12] Hospitality (updated 19.01.2019)
February 13, 2019, 10:46:22 AM
Yeah that's life for ya. Maybe I should add a mental break for when a colonist fell in love with a guest who left, he/she will leave the colony to follow, or kill him/herself in despair.
That sounds like proper RimWorld drama and appropriate punishment for not recruiting that person at all costs.
#140
Releases / Re: [1.0.12] Hospitality (updated 19.01.2019)
February 13, 2019, 04:49:04 AM
Hospitality enables guests to interact with colonists (at all). Because it's fun. Tynan saved himself all the trouble by making guests not talk with colonists in vanilla.
Flirting is just a subfeature of talking. "Intended to work like that" is maybe an overstatement. But it does work like that. Take it or leave it :/
#141
Thanks for letting me know! Maybe it's already fixed or it was just one guy's problem.
#142
Hm. Interesting. Inaccessible structures shouldn't be the issue. Only if they have no options at all.
Note that the fact you had no problem yet is not conclusive for MapGen being the problem. It could very well be something that happens / you do later on in the game.
#143
Double check if you're using any of the incompatible mods. If the visitors can't reach their designated area, or it's non-existent, they will also leave again.
This could theoretically be causes by custom door mods or enemies occupying their area.
#144
How... you can't set the area of accommodation to none... Can you post a screenshot of the area that a guest gets stuck in?
#145
Hm. How curious. Care to upload a complete log (Ctrl-F12)? Is there any reason why they might not find anything to do and can't eat? Like their area is set to nothing, or there's nothing to do in their area? Or it's some custom faction that doesn't bring food?

I tried it myself, and indeed, when the area doesn't contain anything to do or is not drawn, you will get this error.
#146
Thanks for reporting. I'll add it to the list.
#147
If you find out anything that would help me recreate the issue, let me know. Here's an issue for it, if you want to track it or add any information:
https://github.com/OrionFive/Hospitality/issues/197
#148
I faintly recall something. Too many bugs on my mind ::)

EDIT: Wow, it's literally the last bug discussed here. I'm getting old.

Sorry to hear you're still struggling with it. I'm not sure how I can help you, though, since I can't recreate the issue on my end.
#149
I don't think I ever experienced it. Or it's long fixed and my memory fails me.
#150
Releases / Re: [1.0.9] Hospitality (updated 09.01.2019)
January 09, 2019, 05:25:56 PM
@Mehni: Thanks for clarifying the error. I guess I dismissed it too soon.

I guess I could add a check and throw some errors around like with the chemicals. That one seriously pissed me off and cost me so much time.

@Breathrus: I don't quite get your request. You can put your sellables anywhere you like. Just draw your shopping area around it and make sure it's inside the guest area.