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Messages - Orion

#16
Hm. Hard to tell. There are multiple things going wrong, none clearly related to Hospitality. Something breaks your runtime compiler and the textures for Dubs Hygiene are loaded from the wrong thread.

Maybe a mod didn't download right. Are you sure it goes well without Hospitality?
#17
Releases / Re: [1.2.05] Hospitality (updated 13.09.2020)
September 21, 2020, 01:57:17 AM
You can give them gifts to increase relationship and then force recruit.
#18
Releases / Re: [1.2.05] Hospitality (updated 13.09.2020)
September 20, 2020, 02:06:11 AM
Yes. He's probably got a Death Acidifier implanted. His faction will trigger it remotely if he joins you and that's not something he's looking forward to.
#19
Releases / Re: [1.2.05] Hospitality (updated 13.09.2020)
September 13, 2020, 10:15:48 AM
Update

1.2.05 - 13.09.2020
- Tweak: Renamed "Manage Defaults" to "Map Settings"
- Fix: Wrong guests marked with "-" in guest list
#20
Releases / Re: [1.2.04] Hospitality (updated 06.09.2020)
September 08, 2020, 02:21:06 AM
Sorry, there's nothing you can do. Apparently a bag of cement fits the requirements for a gift perfectly.
#21
Releases / Re: [1.2.04] Hospitality (updated 06.09.2020)
September 06, 2020, 08:07:18 AM
Update

1.2.04 - 06.09.2020
- Fix: Dragon's Descent compatibility
- Fix: Quest related pawns can't spawn as guests now
- Fix: Guests getting kicked out of bed on load
- Fix: Recruit button being unclear
- Tweak: Empire faction will trigger death acidifier on recruited pawns; these will only join by force
#22
The new version is now save to use, by the way.
#23
I suppose I'll keep it up for a while longer then :P
#24
Hm. Something broke. I'll post again when I've fixed the new version. Don't use it until then.
#25
Not that anyone cares about mod updates outside of Steam, but here goes.

Update

1.2.02 - 14.08.2020
- New: Multiplayer support (thanks to NotFood!)
- Fix: Recruit button worked when it shouldn't
- Fix: Bug where beds stay claimed by previous guests
#26
So, here's already the preemptive 1.2 update. Of course it'll work fine with 1.1 as well.

Update

1.2.01 - 01.08.2020
- Updated for 1.2
- Fix: GetTypes error when the user has an invalid assembly from another mod
- Fix: Error when selecting sleeping spot on ground
- Tweak: Comfort now affects bed attractiveness
- Tweak: Made all guest memories last much longer
- Tweak: Empire guests that couldn't be recruited before can, if they have a relationship with a colonist
- Tweak: Guest groups can now travel across any worldmap terrain and are slightly faster
#27
That's an interesting suggestion, Canute. I think I have something like it on my list, but I'll double check.
@Kori: I'll think about it. I could make a relationship a requirement. So if they have a direct relationship, they can be recruited after all. That seems fair.
#28
Optional limitations kind of defeat the purpose of a limitation... For some reason their market value calculates way too low. I could look into balancing that, but it reasonably would be extremely high.
#29
I'm glad you could figure it out. This one's new to me.

That the guests scatter is strange indeed. They shouldn't do that.

Concerning parties, there's nothing I can do. RimWorld (lazily) reuses the system for guests and other groups for parties. So you can think of a group of guests as a party... Or of a party as a group. Either way, guests can't be part of their group and part of your party at the same time.
The only way to solve it would be let guests leave their group once they arrive. But that opens a whole bag of new complications.
Another way would be to fake participation at a party. So if guests notice a party going on, they'll awkwardly come and stand next to it. Kinda like tourists at carnival.
Maybe that's feasible and won't break too much. I put it on the "endless list of things people want" in case you want to track it:
https://github.com/OrionFive/Hospitality/issues/434

But then, pretty much all my allotted time goes into fixing bugs / keeping up with updates and helping people. So new features don't happen very often.
#30
Update

1.1.12 - 20.06.2020
- New: Added setting to disable helping with warden tasks
- Fix: Error when not using Alien Race framework
- Fix: Removed warning when a guest needs no sleep
- Fix: Freeholders are no longer buggy (free recruiting, etc.)
- Fix: Error from apparel check
- Tweak: Increased attractiveness of single bed rooms and pure guest rooms
- Tweak: Royals are 2.5x more likely to show up
- Tweak: Guests will now never bring items with thingSetMakerTags of "NotForGuests"
- Tweak: Happy guest joins event now won't work with royals
- Tweak: Most empire guests can not be recruited now as a tradeoff for their valuable gear