Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Orion

#151
Releases / Re: [1.0.9] Hospitality (updated 09.01.2019)
January 09, 2019, 05:50:02 AM
Thanks for reminding me. It's all up now.
#152
Releases / Re: [1.0.7] Hospitality (updated 07.01.2019)
January 07, 2019, 11:22:22 AM
Update
1.0.8 - 07.01.2019
- New: Guests can now be forced to join at a high cost
- Fix: More tooltips for UI
- Fix: Upset faction can't be invited again immediately
- New: Portuguese Brazilian language
- Fix: Added code to check for broken ChemicalDefs of other mods

Btw, the changelog had reached more than 20000 characters (celebrations!), so I've removed most of the fix/tweak texts from past versions.
#153
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
January 04, 2019, 04:03:26 AM
Probably they override some property like family relationships or whatnot. Friendly groups break more easily than raids.
#154
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
January 03, 2019, 06:27:34 AM
Oh yeah, given that the traveler incident also has the same error, this problem is not related to Hospitality. So in either case this is the wrong address. But like I said, maybe I can help.
#155
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
January 03, 2019, 06:25:26 AM
No, that's not correct. It's not about the amount of points. Some mod modifies the pawn list of to-be-spawned guests while it's being iterated.
Given that normal factions work just fine, it must be either another mod that you're using, or the factions themselves that cause the breaking behavior.
Probably the author of these factions never tried to have them as guests (or it's not possible, but Hospitality makes it so).

I'm sorry. I can't help you at this point. You could try some other factions to see if it's random or specific to some factions.
Also try to move Hospitality further down the load order. Sometimes this helps.

You can use the dev options to try spawn visitor groups. Also check if raids work correctly.

Let me know when you find out more. Maybe I can help.
#156
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
December 18, 2018, 12:56:26 AM
I've already got his translations.

@Ochinchilla: Can you be any more specific about the problem? Could you also include an error log? Press CTRL-F12 after trying to set the area.
#157
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
November 23, 2018, 03:50:50 AM
@HSneak: To be honest, there's hardly any larger mod the androids don't break. Ever since it got popular I have had nothing but trouble (from people using the androids mod).

But yeah. Given the number of mods you're using, you're on your own here.
#158
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
November 22, 2018, 06:11:16 PM
@publicuser: I added the releases.
@HSneak: That is a lot of mods. Your solution does mean you can't ever update the mod again... I'll have to read your log when I have more time.
#159
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
November 22, 2018, 02:39:59 AM
@publicuser: Just download the one in Dropbox.
@HSneak: I guess it's the next problem from the stack of issues Psychology and Androids introduces. I'm not sure why I have to fix all of them... But I'll see what I can do. An error log would be appreciated.
#160
Releases / Re: [1.0] Hospitality (updated 21.11.2018)
November 21, 2018, 12:06:38 PM
And here are some fixes for the latest issues.

Update

1.0.5 - 21.11.2018
- Fix: More error checking when finding spot
- Fix: Android Tiers' bug (ShouldGuestKeepAttendingGathering)
#161
Releases / Re: [1.0] Hospitality (updated 03.11.2018)
November 20, 2018, 05:38:51 PM
Yeah that must be it. Sorry. Can't really do much about that.
#162
Releases / Re: [1.0] Hospitality (updated 03.11.2018)
November 20, 2018, 07:10:18 AM
Hm. Isn't it a mod that enforced carry limits?
#163
Currently it still adds all missing factions. I guess it should give it a nice interface one day.
#164
Releases / Re: [1.0] Hospitality (updated 03.11.2018)
November 12, 2018, 04:40:29 AM
As far as I can tell this is a bug of Psychology, triggered by Hospitality. I don't think I can fix it from my end, though.
#165
Releases / Re: [1.0] One Big Family (updated 19.10.2018)
November 12, 2018, 04:37:40 AM
The freezing and error are not (entirely) related.

The freezing / slowdown could be made more extreme by Humanoid Alien Races.

I don't have the problem myself, but I also don't have huge amounts of pawns in my game, which causes the problem.