if you could increase the strength and radius with upgrades and reserch
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#62
Outdated / Re: [MOD] (Alpha 3F) GrimRim (v1.0)
May 06, 2014, 08:45:29 PM
you could make a facehugger that attaches to a character they go down rescue them and then the alien bursts out killing the colonist and the rest
#63
General Discussion / Re: Zombies or nah?
May 02, 2014, 06:33:03 AM
one gets sick then he infects the other's one by one they turn Zombie
#64
General Discussion / Re: How to publicize RimWorld
May 02, 2014, 06:29:06 AM
Yamimash/markiplyer/ImmortalHD/BedBananas/Dokudokus/Spoonerisim/Tobuscus/UberHaxorNova/Creature hub.
#65
Outdated / Re: [MOD] (Alpha 3F) E-Vehicles (v.0.02)
May 02, 2014, 06:00:29 AM
hey Evul you could make a pathwaytool that the vehicles only use and they follow it when there is someone in the vehicle
#66
Outdated / Re: [MOD] (Alpha 3F) E-learning 0.1
May 02, 2014, 03:51:15 AM
Nice easy way to train people's skills.
#67
Outdated / Re: [MOD] (Alpha 3F) E-Vehicles (v.0.02)
May 02, 2014, 03:46:13 AM
Terning out to be a Very Good mod Keep it up. all hope goes to you sir
#68
Outdated / Re: [MOD] (Alpha 3F) Muffalo Breeding v.1.0.0.0
April 27, 2014, 10:18:23 PM
Now i can make a Muffalo farm. nice mod M8
#70
Outdated / Re: [MOD] (Alpha 3) E-Vehicles (v.0.01)
April 14, 2014, 04:21:34 AM
Its Alpha 3 now? you going to continue This masterpiece of a mod??
#71
Ideas / Re: Space Travel! moving to unlimited amount of new planets
March 23, 2014, 02:09:13 AM
that space travel sounds like a great idea but moving planet to planet is just like starbound, it got me thinking though build ships to go on scouting missions to other planets and bring back resources or send them to tradeships. load up the ship send it up and come back down with your purchesd stuff.