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Messages - popster99

#31
Outdated / Re: [A12d] Weather+
November 25, 2015, 12:42:16 PM
somebody's been reading a certain somebody's book I know what the reference "any sufficiently advanced technology is indistinguishable from magic" is from
#32
Outdated / Re: [A12d] Colony Manager V2
November 21, 2015, 12:38:12 PM
thanks
#33
Outdated / Re: [A12d] Colony Manager V2
November 21, 2015, 10:22:09 AM
does this even slightly work with hardcore sk mudpack?
#34
did you make bars Rorgan because you need bars to make them
#35
most likely not this mudpack was made to work together perfectly unless you remove a few mods to be honest I don't like the zombie apocalypse mod but I'm not sure if I can remove it without breaking the modpack
#36
whens the sand and other fixes comming out since ccl is updated to 12.1
#38
Skyarkhangel can update the mods or wait for Ninefinger to update the mods that don't get updated because he did that last alpha
#39
Stories / Re: A Medieval Tale
August 20, 2015, 12:56:16 AM
nvm and i also meant for rimworld
#40
Stories / Re: New Playthrough and i need YOU!
August 19, 2015, 11:28:04 AM
this is some screenshots of my hardcore sk modpack playthrough http://imgur.com/a/gkU6X
#41
Stories / Re: A Medieval Tale
August 19, 2015, 04:34:21 AM
I forgot whats the botten for screenshots again?
#42
Quote from: ChiefSlapahoe on August 18, 2015, 11:06:35 PM
I say keep some automatic turrets, but make them more of an expensive supporting kind of thing. Where they will help your colonists win fights that happen later on against a lot of enemies, but won't win them alone and will drain your resources if you don't protect them. Perhaps allowing people to enable/disable them in the mod manager would work as well and make everyone happy.

Mod to look into: AstroTecLabs: off-world mining.
I'm not sure if it would be balanced, but looks interesting and could help expand the usage of more metals in the production cycles (too many steel parts needed), by making them more accessible. I have not tried it personally, but just wanted to bring it to your attention.
I have to agree i've barely gotten to the crude oil part of my playthrough eg the mining drill getting crudeoil thats all i've done
and the main bottle neck is have about 4 of my 8 dedicated crafters just making steel and steel parts and they others are often idle waiting for the 4 to finish
#43
Stories / Re: New Playthrough and i need YOU!
August 18, 2015, 08:53:37 AM
Shameful advertisement
#44
Stories / Re: A Medieval Tale
August 18, 2015, 08:53:00 AM
pretty nice shame that the main character died really early on
#45
Outdated / Re: [A11c] Hedgehogs!
August 18, 2015, 02:22:08 AM
i want a sonic the hedgehog