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Messages - Hayhorse

#151
Stories / Re: Saddest Story Yet
January 04, 2015, 03:30:47 PM
AI persona core, would have saved her.
#152
Stories / Re: A new dawn
January 04, 2015, 12:07:41 PM
Post a comment if you cry every time.
#153
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
January 03, 2015, 03:59:13 PM
Are the impac charges even in the game? They are listed in the features yet in the spawn list for items they don't exist. HOW GET.
#154
Mods / Re: [mod request] Item deletion
January 03, 2015, 03:26:20 PM
Also with unwanted weapons you can melt them down in the slag furnace, and make metal from slag......
#155
I cant seem to get this to work, going to try the new version, but the research for the turrets is not in the research tab, only gun turret cooling, and that is vanilla D:

The new version works!
#156
Quote from: KingOfAwesomnia on December 29, 2014, 06:39:31 PM
Sounds like a plan, haha :D

..I don't even have winrar, I use 7zip for everything
It changes some file images to be a stack of books so it looks ugly.
#157
Quote from: KingOfAwesomnia on December 29, 2014, 06:26:14 PM
Exactly. The launcher will download the mods from the database, and install them into the RimWorld mods folder right away, ready to play :)

Then when its finished I can uninstall winrar! :D
#158
Quote from: KingOfAwesomnia on December 29, 2014, 06:19:27 PM
Unpacking won't be in this mod, because it's not my aim to support loading various kinds of archives into it (this would take a lot of work since every mod is packaged slightly differently). The main goal for this launcher is to offer a mod gallery which will let you download and install mods with a single click, eliminating the need to manually download files altogether.

So when it pulls the mod from the database it would already be in a form windows/Rimworld can read?
#159
I would love to have a launcher to add mods to the game, :D and to unpack-age them without winrar..... You might be able to sneak some code from Slipstream mod manager for FTL as it has the stack settings worked out pretty well :D
#160
Releases / Re: [MOD] (Alpha 8) Glitter Tech v0.7
December 27, 2014, 09:43:04 PM
If you have ever opened the debug menu and gone to spawn in medicine you may have seen Glitter world medicine, it pretty much max's out the chance for good bandage chances, if it was nerfed a little and made a research thing that you could begin making a nerfed version of the vanilla Glitter world medicine would make sense in this mod, just make it take plasteel or titanium.
#161
I would love to use this mod since it is now alpha 8 updated  :D, but the download is a .rar file and I dont know how to add that to my game without crashing it  :'(. If you could edit the post saying how to add it as a .rar file or just change it to a folder like most mods it would be greatly appreciated. A link to a page with a tutorial for adding .rar mods would work too! - Full bionic limbs at 17!