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Messages - ProtoTypeRaavyn

#1
I can't seem to make my people fish. I have like 50 rods made and still no fish.
#2
Outdated / Re: [A12] Tilled Soil v0.11
August 27, 2015, 12:16:12 AM
Why is this not fixed yet? I would love to be able to download this....
#3
Anyone know if he plans on Updating to 10?
#4
Does anyone know if this is compatible with other mods like More Hair/Animu Hairs, Target Practice and Turret Collection/Overkill?
#5
Quote from: daveboy2000 on April 19, 2015, 05:08:20 AM
Can't wait 'til it's updated, this is pretty much an essential mod for me..

Yup me too
#6
Quote from: Winter Hermit on January 14, 2015, 06:29:04 PM

You're welcome! I would recommend starting a new test colony to check that not using the coffee mod solves the solution. If it does, happy days! If not, then there maybe something else wrong.

To play your other colonies it should be a simple matter of changing the WorkGiver def file in the coffee mod to a different name. In the def file it'll say:

  <WorkGiverDef>
    <defName>DoBillsCook</defName>
    <giverClass>WorkGiver_DoBill</giverClass>
    <workType>Cooking</workType>
    <priorityInType>500</priorityInType>
    <singleBillGiverDef>CoffeeMachine</singleBillGiverDef>
    <verb>cook</verb>
    <gerund>cooking</gerund>
    <requiredActivities>
      <li>Manipulation</li>
    </requiredActivities>
  </WorkGiverDef>


try changing <defName>DoBillsCook</defName> to <defName>DoBillsMakeCoffee</defName>

A new world works perfectly now. Thank you so much for all the time and effort you took to fix my problem. It really means a lot, considering most mod authors don't take the time to try and fix a flub a users has made with their mods. If this place had Kudos/points/rep I would be giving you as much as possible right now.


As A side note, Is there any way we can get the "Prioritize" option on the new stoves and worktops? Either like the Butchers table or A priority bar like with the storage Zones? I have like 5 people capable of making food, and only one is trying to do anything lol.
#7
Quote from: Winter Hermit on January 14, 2015, 07:55:50 AM
Quote from: ProtoTypeRaavyn on January 14, 2015, 12:47:57 AM
So the mod made it so my guys would no longer make meals and they only ate raw food, Then when I went to uninstall it, it has made the game unplayable. I have A list of my mods and the mods order. Please help. https://docs.google.com/spreadsheets/d/1EYCo9AOKO0LPlddxmmRsllVju5cgEtBoNtNdnw39k2c/edit#gid=0

i'll look into this for you.

update:

Ok, i found the problem. The making coffee mod changes the DoBillsCook def file for the cook stove, the work bench is changed to the coffee making machine. The colonist weren't making any meals because there was no longer a WorkGiver def file telling them to do so.

If you play with out the making coffee mod then your setup should work. You should probably consider mine and ToastyBuns' mod incompatible until the WorkGiver clash is sorted.
Thank you SO VERY much for taking the time to look into this for me.  Is there anything I need to be able to do to play my colonies again? After taking out the coffee mod the colony won't load. I am guessing I need to uninstall the base game and mods to fix this?
#8
So the mod made it so my guys would no longer make meals and they only ate raw food, Then when I went to uninstall it, it has made the game unplayable. I have A list of my mods and the mods order. Please help. https://docs.google.com/spreadsheets/d/1EYCo9AOKO0LPlddxmmRsllVju5cgEtBoNtNdnw39k2c/edit#gid=0