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Messages - Vonholtz

#106
I am running your mod as well as a lot of others. With the 40K imperial guard mod. The Jaffa mod and rimtropper I have added 5 more factions to my game. So with the in game factions and the 5 new one this give me 8 factions to deal with and add the mech's that make it 9 factions to deal with in some way. And that is a lot of fun to.

Now What I saw last night playing was the rimtroopers would come in winter the have the Rimtrooper helm and just a parka. How about adding the snow trooper from The Empire Strikes Back for winter time? Not sure if it can be set up this way but it would be nice to see.
#107
Quote from: Justin C on February 06, 2015, 02:47:18 PM
Quote from: Oxidus on February 04, 2015, 11:38:33 AMI said before , he can quit no one will care,someone will steal his work under someone elses name and his hard work and that things as you said will come useless and someone else gets profit.
Nobody is profiting here. RimWorld modding is done purely for fun by crazy idiots like me who enjoy programming more than they enjoy playing games.

QuoteI saw it happen already and so many times people didnt care,if they had their precious mod updated no one cared about author.
I'm sure Tynan wouldn't allow blatant theft of mods on his forums for the same reason he has stepped in to stop mod packs that were using mods without permission: Intellectual Property Rights. Tynan understands this better than anyone, which is why he has requested that all mods come with licenses that explicitly state what other players/modders are and are not allowed to do with mods.

And I know for a fact that the modding community would not be okay with it either. We all understand the kind of work that goes into these mods, and we would never stand by and allow someone to take credit for work that isn't theirs.

And the reason why I don't release the source/have someone else update it for me is because:
1) This mod is my baby. I have spent hundreds (if not over a thousand) of hours on this mod, and I do not want to lose control of it.
2) I have never intentionally skipped an Alpha release. It just kind of happens sometimes. The intent has always been to support this mod indefinitely.
3) It's not actually necessary for me to release the source. Any modder who is capable enough to update this mod already knows how to find the source.
4) Despite numerous people claiming that I should release the source so someone else can update it, there has never actually been anyone offering to update it. It's usually just people volunteering someone else's time to update the mod so they can play it.

Anyway, the last few pages of this thread are nothing but drama caused by your whining. The mod has an approximate release date. That release date is soon. So relax and quit whining in my thread.
Amen.

I am not a modder but I know what you are saying. It is you mod and you put the work in to it. And I am happy to be able to use any of the mods put out by people who put the work in to them to make this game more fun.

So take your time ans so be it if we have to wait till A 9 or we never get to play it again. It was nice of your to put it out at all. I so wish other would be a little more grateful. I for one am because I know I could not make a mod like this or any at all. So thank you to you and all the modders for your work. 
#108
Outdated / Re: [MOD](Alpha 8) Prison Improvements
February 05, 2015, 05:27:25 AM
LoL this looks so good I would have to wounder will cabin fever be replaced with prisoners being shanked in the yard. I will have to try this out. Hell just for the prison mark alone if not for the rest as well.
#109
Quote from: Igabod on February 04, 2015, 07:43:02 AM
Okay folks, I just finished the Quadhog textures. I figured I'd let you all know that I plan on doing one quick play test and correcting any issues that I might spot. Then there should be a new update later today *within the next 24 hours*. And just because I'm proud of the fact that I finally did an animal that looks like it was supposed to look, I'm going to give you all a peek at the new Quadhog textures.


This is some thing a dwarf would ride in to combat. And it look great Downloading now.
#110
Quote from: elStrages on January 20, 2015, 07:11:26 AM
I think the colonists definitely need a trait of some description, to do with the force. not everyone can become a jedi because they can make level 20 melee and make a laser sword. You could have midiclorian counts and feels the dark/light side traits :D would make a nice expansion.

also
we need ewoks!
:D
I would say no to ewoks. But putting them in to the mod would let me shoot them down. So in the end the ability to shoot ewoks I say yes.  :o
#111
Wow I just found this mod all be it I just got Rimworld back at Christmas. Thank you for this mod. just being able to save a character and use them latter is worth put this mod in as it is. All the other stuff it dose like point base characters and setting your drop in gear is just a bones added on.  8) Nice work.
#112
Quote from: Rikiki on February 04, 2015, 04:51:06 AM
A little bit of history: ;)
In Alpha 6 and previous, walls connected to natural rock as in Alpha 8.
In Alpha 7, walls no more connected but people preferred with, so Tynan roll it back in Alpha 8.
...
and you roll it back back with this mod! ;D
I only got Rimworld some time after Alpha 8 came out. So I have never seen the walls the way your mod dose it. I will have to look at trying it to see if I like it that way or not. Will the mod need a new started or will it work on saved games?
#113
Quote from: Justin C on January 31, 2015, 11:12:43 PM
Quote from: Oxidus on January 31, 2015, 03:02:56 AM
...but choose some stable goal and go by it.
That's what I was doing in my last post. The release date is definitely whenever Alpha 9 is released.

As others have already pointed out, I said that I was hoping to have free time to work on it. Then things happened, and I wound up having to dedicate my weekend and most of this week to paid projects. As much as I want to update the mod for you, when I have to choose between working on the mod and working on a project someone is paying me to complete, it's not even a choice. Even if I thought I had the time to do both, I would never make the client wait.

And the others were right anyway. If the testers are going to have a build to test soon I might as well start development on the Alpha 9 release instead.
Right on.  one of the first video I saw of Rimworld the youtuber was using your zombie mod. I am new to the game and want to try the zombie mod. It looked fun. But I have the patience to wait for you to have the time. So take your time and do not let anyone get to you. Cheers
#114
They look nice I am going to try them out. I am running a few other mods so I have to hope they will not have trouble with them. Nice work.
#115

[/quote] How am i a git? Im just pointing out this reply : I'm planning on working on the mod this weekend, and hopefully I will have it done for you guys in the middle of next week....So he shouldnt promise everything since he promised it again and again he didnt released it.
[/quote]
How are you a git. That's easy we all want to play his mod but we have the patience to wait with out making some remark. You have no idea what going on in the modders life. But you seem to think this mod is just here for you and you want it now. I do not know you at all but you earlier post make you sound spoiled. Have some patience.
#116
Quote from: Oxidus on January 31, 2015, 03:02:56 AM
Then stop promising you will release it in middle of This week since its weekend already,but choose some stable goal and go by it.
I do not know if you mod? I do not mod, so I can wait till he get it up and running. If you a mod then maybe look in to making your own zombie mod. I for one can wait till he get it done and put it out so we can all have fun playing it. 
#117
Wait we need to feed the prisoners? Now I know what I am doing wrong. LoL In some of my games I will just dump the past thing in and let them feed them selfs. Now what you need is some way to feed bedridden prisoners that would even be better.
#118
@JukiaEllie I have only been playing Rimworld for about a month. And I use a lot of your mods as well as other. But I see on some of your post you say this "This mod was made during stream". I am old and do not know much about modding. But I would like to see how hard it is to do. Where and when are the stream and is it open to anyone to come and watch?
#119
What no Killer Rabbit of Caerbannog (vorpal bunny) To use it on. What a rip off.  :o

LoL I will have to give it a try some time.
#120
This is one of those mod's i read it and just thought wow why was this not in the game already. Simple and out of the blue and realy a good idea. Nice one.