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Messages - Milso

#16
OK kind of a strange issue may be a bug may be something i'm doing.
i have a relay next to my crafting station set to pull items from my warehouse. Works great.
Problem is my haulers keep grabbing items from the relay and taking them back to the warehouse. I set priority of relay higher then storage but they still seem to pull from relay and run it back over and over.
#17
Ok I can not find Sulfur am I missing something??

Edit: Found it Ammo Crafting Table
But now I have it Petrochemical Plant is still not making Rubber and such...
Can create Bill just no one is working it and no option to Assign on right click

Edit 2:
Change offset on Plant to -2 Fixed Thanks..
#18
I use misc with Mia in junction with A2B then just lock her in a room with crafting station and belts in/out. not exactly what you want but very close.
#19
OK any tips for dealing with the terraformer?
i tried 2 games and it lands in the first few months. usually I still have just the starting 3 guys and the starting weapons. needless to say I get slaughters. I tried opening when visitors were there but they only made me get slaughtered with friends
#20
Would love to see a hotel/shop style setup where visitors pay you silver for beds/food/items
#21
Ideas / Tablet Port?
December 13, 2014, 11:13:17 AM
Tablets have gotten a lot more robust as of late and would love to be able to play this natively on my Nvidia Shield.
#22
Outdated / Re: [MODPACK] LUDICROUS Modpack
November 16, 2014, 07:36:19 AM
Yea Scan report that file as malicious
#23
Ideas / Re: new trading system
November 13, 2014, 04:29:19 PM
Quote from: windruf on October 12, 2014, 03:49:15 AM
add a way to enter number of items we want to sell or buy: for example: click on number will open small dialogue where you can enter a number and press "sell" of "buy"
or "buy max" or "sell max" based on number items trader has and your silver or vice versa.
This oh so much This!!
Selling 25K potatoes on my work laptop takes about 30+ mins

If anything add Ctrl increases is by 100X the current speed
#24
Outdated / Re: [MOD] Shields!
June 05, 2014, 03:31:18 PM
Quote from: johntiger on June 04, 2014, 02:15:23 AM
There's probably new stuff in Alpha 4 that interferes with this mod because something was attacking the shield even though there's no bullets fired.

I was seeing the same thing and when i mouse over the square that is showing the effects of the shield getting hit i see the shots in the description.  Ill try to get a screen shoot of this when I get home tonight.