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Messages - CJoker3221

#16
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
December 28, 2016, 08:35:24 AM
breathes in...
Work...TAAAAAAAAAAAAAB!
Thaaaaanks Fluffy! All Hail the Kitteh!
#17
Releases / Re: [A16] Stack XXL
December 28, 2016, 03:25:19 AM
Hmm..I guess this'll do until Skullywag update his mod..or if he'll ever update it, I liked his Barrels/Shelves
#18
Outdated / Re: [A15] Shift-Click
November 23, 2016, 01:03:04 AM
Ahhh..the simple QoL :D 
Great mod overall, hope to see more!
#19
Quote from: Several Puffins on November 15, 2016, 12:16:55 PM
CJoker- Yep, this was the same grammar problem that Mabor0shi mentioned. It happens this way because, though the start of an interaction has different texts specified for both parties, the result of the interaction has the same text both parties (at least, as far as I can tell). This means that active voice can't work in the second half because they aren't both the same "me", and the switch is, I agree, jarring. That's why all of the vanilla interactions are in passive voice ("Was insulted by" etc). I've actually just put up an update that puts my sentences into passive voice to so that it doesn't change halfway through. It's both on Steam and in the dropbox.

Yay, thats nice c:
#20
Quote from: Several Puffins on November 06, 2016, 07:36:42 PM
Der Failer, I'll be happy to upload to Steam! I've yet to work out how, but I'm sure it's not beyond the capabilities of myself of people I can wail mournfully to. New pawns should spawn with these traits- they have similar weights for selection to a number of vanilla traits, at least.

Dingo- Rumours and Deception should play well with everything as it doesn't mess around with any vanilla mechanics. Psychology mostly works fine, but romantic traits (Lecher, Psychology's take on Bisexual) don't work. Thanks for introducing me to Herzblatt- it looks awesome! Sadly Romance Diversified may not play along well with it as I'd imagine it's replacing the same core mechanic.

Nanao-kun - How strange! Has it happened more than once? I'm happy to look into it, but I might need a bit more info- in particular which other mods you're using. In the mean time, I hope you can have fun with your long-lost twins game!

CJoker- Jono calmed down in the end. Anyhow, I think the apology came after the fight rather than before.

No no, I meant like why is Jono referring himself in a third person? Like 'Kiryuin apologized to 'ME'. 'JONO' (Instead of I) didn't accept it.'
#21
'Kiryuin apologized to me. Jono did not accept the apology' Now Jono smash! But seriously though, anything can be done to fix that..? xD
#22
Releases / Re: [A14] Mew's Mods
September 12, 2016, 02:47:43 PM
Would love to have this updated, especially the NoBadOrganThoughts, anyone know any alternative?
#23
Quote from: kaptain_kavern on August 15, 2016, 11:09:02 PM
Quote from: CJoker3221 on August 15, 2016, 10:30:09 PM
Is this compatible with Fluffy's animal tab I wonder..
Quote from: Hatti on August 15, 2016, 06:39:23 PM
Compability
...
The animal tab is only optional and not necessary. If you have another mod which alters the animal tab, you can define by mod order which animal tab you want.

Meaning that you put the one you want to keep in last in mod order
Ah alright, so Fluffy's at the bottom then, gotcha. Thanks for that :D
#24
Releases / Re: [A14] Mew's Mods
August 15, 2016, 10:33:51 PM
No Organ Thoughts is really handy for my organ trafficking :)
#25
Is this compatible with Fluffy's animal tab I wonder..
#26
Quote from: Shinzy on August 12, 2016, 06:21:06 AM
Quote from: CJoker3221 on August 12, 2016, 02:35:51 AM
Been playing this mod with reclaim apparel..and I've been getting Titanium and Plastic and I have no way to get rid of them..any ways to solve this?
For now you can only enable the dev mode in options and find the 'destroy' command, it will remove everything within that tile (except the floor) so make sure you don't accidentally kill your pawns with it =P
and then make sure to disable the Eyewear from the reclaim fabric bill

I will try to have this fixed for the next update, whenever that may be
Okay! Thanks for the reply :D
#27
Been playing this mod with reclaim apparel..and I've been getting Titanium and Plastic and I have no way to get rid of them..any ways to solve this?
#28
Need to restart for this? Or can just play with regular save? :D
Edit: Got it! Also, looking forward to the replace material thing :D
#29
I really like this mod but is there any plans about the prostheses tables? Like not taking power when they're not in use?