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Messages - Flubberj

#1
Off-Topic / Re: Count to 9000 before Tynan posts!
March 13, 2018, 10:21:15 PM
7915
#2
Bugs / Battle Music on Empty Map
April 09, 2017, 06:11:16 PM
I have two colonies and I chose to leave one empty as an outpost with only turrets guarding it. An animal went into a manhunter state on that map but has no one to attack, yet the attack music still plays even while I'm on my populated map.
#3
Ideas / Re: Raiding Diversity in Cold Climates
March 28, 2017, 05:02:03 PM
Thank you everyone. And you're definitely right, I am not able to call caravans to trade at any time in my current climate because of the temperature restrictions. Ironically the same reason I have so much steel and plasteel to trade is why I can't call any traders. Go figure.
#4
Ideas / Raiding Diversity in Cold Climates
March 26, 2017, 10:05:44 PM
I will start out by saying that I, like many players, play a heavily modded Rimworld (thank you community for being so active) and currently I'm in a later game colony in a freezing cold mountain region. However, my issue arises in that I have mountains upon mountains of components, plasteel, and steel. Let me explain. The mechanoid invasions are, unless I'm mistaken, designed to be deliberately more difficult and therefore provide steel, plasteel, and components upon being deconstructed at the vanilla machining table. The issue with cold climates is that in the colder seasons when the game decides to send raids, the only available faction to choose from that can withstand the intense climate is the mechanoid faction. This leads to a strange unbalance in the rewards from raids. Instead of a smattering of weapons, dead man's apparel, and soon-to-be-butchered prisoners along with the occasional material rewards from the occasional mech invasion, I see the inverse. I know that this unbalance affects few players, but I wanted to bring it to light to see if other players have any input and how wide range the issue is. Namely, whether this only happens in my freezing cold mountaintops, or if extends down to the colder boreal forests.
#5
General Discussion / Re: Research tips
June 22, 2016, 02:53:17 PM
I like to hang out in literally the coldest areas possible (tops of very tall mountains that show up as pure white on temp chart, may require several worlds to find) so hydroponics is absolutely essential.
#6
Thane, sorry this is a bit off topic, so you are able to chop off legs in Rimworld? Mine's wigging out and I can install a peg leg, but it doesn't produce a leg like it should, same with all external limbs. I haven't played in awhile and wanted to make sure amputating limbs wasn't removed for balance purposes.
#7
Bugs / Re: Not able to Amputate Limbs
June 21, 2016, 06:28:02 PM
Also, I just now went into the debugging menu and forced spawned a bionic arm, it spawned just fine and I was able to perform the operation to attach it to one of my pawns. After the surgery, there was no extra arm and the pawn did not have a bionic arm attached (though she did have a poorly bandaged surgical cut on her head).
#8
Bugs / Not able to Amputate Limbs
June 21, 2016, 05:32:02 PM
So I've been messing around with mods having just come back to the game after a roughly 2 alpha hiatus. I got one of my old favorites, EPOE, and some other mods like MAI with the associated robots, a cooking mod, some of the enhanced defense stuff, prepare carefully, and played a couple games. I first noticed something was wrong when in prepare carefully I couldn't access any of EPOE's upgrades, and this became more of a problem when one of my colonist's feet were shot off so I captured a prisoner, nursed them back to health in preparation for chopping off their leg and sticking it on my colonist. I then realized that although I had the option to take out various organs, I couldn't take out limbs, ears, eyes, jaws, etc. It was only internal organs. I also couldn't access any of EPOE's items and when I went into the mods menu, seemingly randomly, I got red error messages that said things about not loading various bionic parts and synthetic organs present in EPOE. So I've spent the better part of my afternoon uninstalling various mods to find the culprit, and it turns out that the problem still arises with only the core mod installed. For some reason, I'm still able to install things like peg legs and dentures, but they don't yield an extra leg or jaw when installed on healthy colonist like they should. Bottom line, I'm not sure if something got messed up in my core rimworld files, but I've tried deleting and reinstalling it multiple times and it doesn't fix the issue.

...halp
#9
I'd try mortaring the **** out of them. Specifically with the crashed ship part. Ideally, they are wounded enough by the mortars that by the time they reach you they will be slaughtered by your turrets.
#10
General Discussion / Re: Pets on Ice Sheet
September 05, 2015, 01:45:01 PM
In my opinion, there needs to be some sort of food that can be grown on a hydroponics for animals. I understand that its an extreme environment and at the end of the day I can just feed them other things, but I'm just going to play with hydroponics hay.
#11
I got that mod and landed with 3 female huskies and 1 male. I landed with 60 survival meals and about 500 hay. I was rushing my hydroponics bay when I noticed I only had about 20 meals and 400 hay. The damn huskies were eating all my meals!
#12
General Discussion / Re: How to obatin A.I persona core
September 04, 2015, 06:15:18 PM
Yes and probably
#13
Also, Lady Wolf, how do you keep your animals alive on an ice sheet? I've been attempting to make a pack of huskies led by a single colonist with prepare carefully but I can't feed them.
#14
Husky: adorable, cuddly, easy to train, violent when necessary, omnivorous
Warg: pain in the ass to train, not cuddly, violent, scary looking, only eats meat

Husky for the win! I had to even it out when I saw how ahead wargs were.
#15
General Discussion / Pets on Ice Sheet
September 04, 2015, 05:54:29 PM
So the ice sheet has been my favorite map to play on for awhile now. I always prepare carefully and drop my single colonist, Dmetri, onto the frozen map and I'm able to get hydroponics done long before food becomes an issue. The struggle I'm now facing is how to keep a pack of animals alive when you can't grow haygrass in a hydroponics bay, can't let them graze, and barely have any useable dirt, much less quality dirt.