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Messages - Acruid

#16
General Discussion / Re: Can nests spawn on floors?
April 10, 2016, 02:17:53 PM
Yes, they can. They spawn because of the overhead mountain roof, not because of what the floor is made of.
#17
Unofficial A13 update until Haplo returns. The updated source is included, for anyone that wants to improve the code to properly support CompFlickable being seperated from buildings in A13.

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#18
I don't know about Wastelander's version, but I forked my own version of the mod since a11. I am in the process of updating it still, so it still may have bugs. Feel free to download the alpha build below.

I removed the Mend worktype, and made the table lowest priority for the Crafting job. This lets you add the mod to existing maps, and won't break the work priority interface. I remade the ITab and Jobdriver to support more options, and you can suspend the table if you don't want people to use it. ATM radius might be bugged, and it might throw errors if there is no empty storage space for the item. The pawns crafting speed effects how fast the item is repaired, and the pawn gets crafting XP for every HP he repairs.

Feel free to offer any suggestions or feedback.

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#19
Mods / Re: Could not resolve cross reference?
May 13, 2015, 05:32:08 PM
The best tutorial I have found is the Smelter Tutorial on the wiki, unfortunately it is for alpha 6. :'( A lot of it is still the same, but you may need to cross-reference it with a crafting station in the A10 defs to find out what has changed. There is no up to date tutorials that I know of.
#20
Mods / Re: Copy/paste storage settings
May 13, 2015, 05:22:41 PM
The EdB Interface mod does this and a whole lot more  ;D

https://ludeon.com/forums/?topic=5258.0
#21
Mods / Re: Could not resolve cross reference?
May 13, 2015, 01:47:53 PM
Like the error says, the weight tag is not closed on line 87. All of the red errors after that are the cross references in other xmls failing because the ThingDef was not parsed properly.
#22
The injection library you are using was made for the MS CLR, IIRC Unity games use a modified version of the mono runtime.
#23
Bugs / Re: Build Buildings... still outdoors!
May 01, 2015, 05:45:26 PM
I know some door code was messed up in a10, so if you have any mods that change doors, try disabling them.
#24
Are the doors closing in the room to make it an interior for anyone else? I de/recompiled this a week ago for personal use, so maybe my save is just messed up, but I ran into the same problem with my assembly.
#25
THANK YOU, it worked.