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Messages - Humort

#16
I agree, after fight, often remain wounded some dogs, to shelter them - good option, especially, if kamikazedogs are necessary, or it is simple, the victims in a war hearth.
#17
Two more place which can't be translated into other languages.

[attachment deleted due to age]
#18
Bugs / Problems with the game translation
June 21, 2015, 02:51:47 AM

On a screenshot in the column "Stats Report Skills" it isn't translated

[attachment deleted due to age]
#19
Mods / Re: Mod requests for vanilla
June 20, 2015, 09:02:12 PM
Quote from: Tynan on June 20, 2015, 08:51:59 PM
You can't dig usable iron out of the ground either. It has to be smelted.

The steel is there because it's actually the ruins of an old building or ship.

Deposits are reminded more by mine..., especially if to compare to other ruins..., in principle - to solve to you.
#20
Mods / Re: Mod requests for vanilla
June 20, 2015, 05:15:25 PM
I consider that will be fair if the player himself decides that it is possible to put in equipment rack....

  <ThingDef ParentName="BuildingBase">
    <defName>EquipmentRack</defName>
    <label>equipment rack</label>
    <thingClass>Building_Storage</thingClass>
    <graphicData>
      <texPath>Things/Building/Furniture/EquipmentRack</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(4,3)</drawSize>
    </graphicData>
    <altitudeLayer>Waist</altitudeLayer>
    <passability>PassThroughOnly</passability>
    <fillPercent>0.4</fillPercent>
    <castEdgeShadows>true</castEdgeShadows>
    <stuffCategories>
      <li>Metallic</li>
      <li>Woody</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>30</costStuffCount>
    <statBases>
      <MaxHitPoints>100</MaxHitPoints>
      <WorkToMake>700</WorkToMake>
      <Flammability>1.0</Flammability>
    </statBases>
    <description>Haulers carry equipment here for storage.</description>
    <size>(2,1)</size>
    <building>
      <preventDeterioration>true</preventDeterioration>
      <fixedStorageSettings>
        <filter>
          <categories>
<li>Root</li>
          </categories>
        </filter>
      </fixedStorageSettings>
      <defaultStorageSettings>
        <priority>Important</priority>
        <filter>
          <categories>
            <li>Weapons</li>
          </categories>
        </filter>
      </defaultStorageSettings>
    </building>
    <inspectorTabs>
      <li>ITab_Storage</li>
    </inspectorTabs>
    <designationCategory>Furniture</designationCategory>
    <staticSunShadowHeight>0.5</staticSunShadowHeight>
    <surfaceType>Item</surfaceType>
    <designationHotKey>I</designationHotKey>
  </ThingDef>


Also, very much I ask to rename steel into iron. As steel isn't fossil ore.
#21
Вот новая версия альтернативного перевода, если найдётся доброволец, который будет выкладывать это дело на Git от этого всем станет легче, а пока что, распространяю перевод, по старинке. Будут претензии к переводу - пишите в личку, чтобы другим было легче искать ссылку на перевод.

[attachment deleted due to age]
#22
Тот перевод, который лежит на этом сайте, устаревший, я решил разрабатывать альтернативную версию, так как у меня нет желания возиться с гитом... Правок было очень много, и естественно, были исправлены и сами переводы модов, так что подобных конфликтов, уже давно не наблюдается. Так же, я сменил название папки перевода, на тот случай, если появятся новые активисты, которые решать продвигать официальную версию перевода.
#23
Mods / Re: SomeSimpleThings а10
May 08, 2015, 07:49:48 AM

;D
I'm trying to figure out what you mean with "tourist's fir-tree".
Turrets? The vanilla became a manned turret with no electricity needed?
[/quote]
1) For me such tourist's fir-trees are necessary, and fashions I did, first of all, for myself.
2) Excuse, forbid to write me here in Russian so I use a translation, from the Google company)
#24
Mods / SomeSimpleThings а10
May 08, 2015, 02:49:09 AM
I made small fashions, first of all for myself. I decided to share, suddenly to whom it is interesting. I don't know English therefore in some places, there can be inaccuracies.
1) Some subjects in game are reduced. (Scientific table, solar generator)
2) Ventilation became invisible (to those who was irritated by gaps in a wall)
3) The tourist's fir-tree became operated the personnel, and is independent of electricity.

[attachment deleted due to age]
#25
It is impossible to translate the descriptions specified on a screenshot, perhaps there are no necessary lines, in the "Keyed" folder.

[attachment deleted due to age]
#26
Quote from: theubie on May 03, 2015, 09:52:48 PM
Quote from: Rauminen on May 03, 2015, 08:14:28 PM
Hi, found something. Sniper turrets doesn't seem to select a new target when the current one goes down (not sure if other types do). It's only a little aiming time lost when the target is dead, however when it's only incapped.... they go and promptly execute them :)

Yes, I agree, such problem too was observed.
#27
Your modification, it is impossible to translate completely. As the translation of a kernel game, kills the modification translation. Can in English, everything is normal, but in other languages, everything prevarashchatsya in intolerable tortures. For example you replaced a armchair, a torch, and the translation, all the same, convinces players that it armchair, though burns. If you wish to achieve from fashion, full-fledged quality, it isn't necessary to substitute subjects, it is better to create the new.
#28
Quote from: Ernikoy on April 27, 2015, 02:22:24 PM
"перенести, используя стол" вместо "перенести"

Я попытался сделать развёрнутую косметическую правку, но в итоге, решил перерубить "Гордеев узел", большое спасибо за то, что помогаете мне с переводом).
Столы теперь не надо использовать).
#29
Mods / Re: Meanwhile in Russia ...
April 27, 2015, 02:10:54 PM
Quote from: 1000101 on April 27, 2015, 02:04:11 PM
Quote from: Humort on April 27, 2015, 01:23:41 PM
Любопытно, и чтобы означало это сообщение? Пока что я видел только рекламу...

Я думаю, что то, что говорится это , не выкладывание пожалуйста, отправьте переводы.

Угу, ищет халявку, да пожирнее, явно бабло куёт).
#30
Mods / Re: Meanwhile in Russia ...
April 27, 2015, 01:23:41 PM
Любопытно, и чтобы означало это сообщение? Пока что я видел только рекламу...