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Messages - The13thRonin

#31
If a pawn lapses into a coma from asthma will they wake up and if so after how long? Is there any way to wake them up?

Are the chances of me getting the pawn back to a living state reasonable within a reasonable amount of time?

I'm wondering if I should just kill the pawn or not.
#32
General Discussion / Re: HCSK Stalion's Challenge
August 18, 2017, 02:16:37 AM
I'm Stallion on the Discord. I'll be posting the first update tonight. Stefan maybe you could link to all story/screenshot posts in the original post if you get time?

Thanks for putting up the post man.
#33
Quote from: Ynemo on August 13, 2017, 12:23:15 AM
Wait.. banana seeds cost 770$ ? In my early canibal colony i have 17 of them just in case... just in case next raid will wipe me out for this valuables...
Bush seeds cost 17$ ? i have 118!!

how can i get rid of them? Looks like i cant just burn them in campfire.
Have to research Agriculture just to plant this shit...

Drop them in an unroofed area and they'll be destroyed over three days. Or burn them with a molotov.
#34
Quote from: Jorundr on April 09, 2017, 11:34:16 PM
Quote from: sidfu on April 09, 2017, 10:41:34 PM
2. weapons have their ammo in discription
The vast majority of them do not.
(These are the first 12 of 14 firearms in the list. 12 do not state the ammo in their description, 2 of them (not shown) do.) There's still like another 15+ firearms after this.

Quote
3. weapons are fine. [...] there is no 1 is all mighty melee weapon each changes stats based on material and quality.


Alnico Gladius (Sword 1)
DPS: 14.3 (20dmg / 1.4s)
AP: 24%

Alnico Glaive
DPS: 15.9 (35 / 2.2s)
AP: 24%

Alnico Greatsword (Sword 2)
DPS: 16.25 (39 / 2.4s)
AP: 32%

Alnico Hammer
DPS: 5.5 (12 / 2.2s)
AP: 0%

Alnico Handaxe
DPS: 7.7 (17 / 2.2s)
AP: 0%

Alnico Heroic Sword (Sword 3)
DPS: 13.5 (23 / 1.7s)
AP: 27%

Alnico Katana (Sword 4)
DPS: 20 (26 / 1.3s)
AP: 32%

Alnico Knife
DPS: 12 (12 / 1s)
AP: 11%

Alnico Longsword (Sword 5)
DPS: 13.7 (26 / 1.9s)
AP: 28%

Alnico Mace
DPS: 10.8 (14 / 1.3s)
AP: 0%

Alnico Machete (Sword 6)
DPS: 16.2 (21 / 1.3s)
AP: 20%

Alnico Melee Shocker
DPS: 1.4 (2 / 1.3s)
AP: 0%

Alnico Monkey Wrench
DPS: 14.6 (16 / 1.1s)
AP: 0%

Alnico Morningstar
DPS: 12.5 (25 / 2s)
AP: 0%

Alnico Norbal Sword (Sword 7)
DPS: 14.6 (16 / 1.1s)
AP: 25%

Alnico Norbal War Axe
DPS: 15.3 (23 / 1.5s)
AP: 25%

Alnico Partisan
DPS: 15.2 (32 / 2.1s)
AP: 25%

Alnico Pickaxe
DPS: 6.4 (16 / 2.5s)
AP: 0%

Alnico Scimitar (Sword 8)
DPS: 13.9 (18 / 1.3s)
AP: 27%

Alnico Shiv
DPS: 14.4 (13 / 0.9s)
AP: 11%

Alnico Sledgehammer
DPS: 17.7 (39 / 2.2s)
AP: 0%

Alnico Spear
DPS: 13.3 (20 / 1.5s)
AP: 30%

Alnico Sunder
DPS: 20.8 (52 / 2.5s)
AP: 60%

Alnico Tanto (Sword 9)
DPS: 20 (18 / 0.9s)
AP: 17%

Alnico Tsurugi (Sword 10)
DPS: 21.2 (36 / 1.7s)
AP: 35%

Alnico Cleaver
DPS: 14.6 (16 / 1.1s)
AP: 24%


Why would I ever use anything but a Tsurugi or Tanto?

Sunder is better... Slightly less DPS but at much higher AP.
#35
Can I use extended backstories to completely remove backstories entirely (blank slate)? I'd like to begin work on an overhaul of the backstory/trait system.
#36
Ideas / Make the Backstories Moddable Via XML?
April 09, 2017, 04:32:39 AM
I'd like to create a whole new set of backstories and prevent the vanilla ones from coming up. Is this something that will possibly be added?
#37
I get some error messages when launching using the latest SK Github stuff? Is this intended?
#38
Quote from: legendary on March 19, 2017, 03:32:29 AM
Quote from: The13thRonin on March 19, 2017, 12:40:22 AM
New release coming soon?

Jewels been up awhile now.

This still being updated?

What are you talking about? Jewel is the newest HSK itteration and it will be for at least the end of A17. There is to much mods in the pack to migrate fast to the new versions of RW.

Doesn't it get updated just when new mods come out or it gets tweaked?

Surely it doesn't just update once every time a new alpha comes out?
#39
New release coming soon?

Jewels been up awhile now.

This still being updated?
#40
Quote from: sidfu on November 17, 2016, 07:48:07 PM
Quote from: The13thRonin on November 17, 2016, 03:15:48 PM
Is there an easy way to kill zombies when they're downed but about to get back up again?

I hate wasting bullets downing them several times in a row.

Can I make Molotovs in the Tribal stage?
ive never did zombies but u sure u cant burn them? for example hit them with a moltove. unless it changed anything that burns to death comptely disappears or turns to ash forgot which one
#41
Outdated / Re: [A15] Faction Colors 1.0 (17.11.2016)
November 17, 2016, 03:17:20 PM
This is awesome.
#42
Is there an easy way to kill zombies when they're downed but about to get back up again?

I hate wasting bullets downing them several times in a row.
#43
Quote from: sidfu on November 17, 2016, 04:17:45 AM
Quote from: The13thRonin on November 17, 2016, 02:05:38 AM
Is there a latest GitHub version for English speakers?

I'm stuck with the last stable version.

Yeah but it's in Russian?

the git is always the newest updated one. on the main git page hit the clone or download and chose download zip thats the most updated one.
#44
Is there a latest GitHub version for English speakers?

I'm stuck with the last stable version.
#45
How the heck do you acquire seeds if you don't prepare carefully?

Also is there a way to make sure trade caravans visit me more frequently? What can I do in-game?