Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - The13thRonin

#46
Quote from: Petitpain on November 13, 2016, 06:04:17 AM
Ascension scenario is the classic scenario?

No I think it's called CrashLanding.
#47
Quote from: sidfu on November 12, 2016, 11:41:22 PM
Quote from: The13thRonin on November 12, 2016, 12:49:18 PM
Anyone got a guide for the Ascension start scenario (you start with no seeds, just 2 of the Lee Enfield rifles).

dont need a guide. just bring a harpoon and use that for hunting. the range sucks and it sucks against armored people but vs animals till ammo production is up its the best for hunting.

anothing thing is have your cook be your hunter.

cooking 1
hunting 2 they will cook anyfood then when no meat they go hunt.

another thing i do is i keep enough roastsed meat for all people to have enough to eat 3 ddays(meat has 4 day time unfrige) then i would have enough jeerkymeat for 1 month and make it 2 months once food gets maxed.

I don't use prepare carefully, but I can make a bow for hunting.

What do you suggest for the starting 3 colonists?

From what you said I need a Chef/Hunter.

I'm guessing I probably also need a good Crafter/Builder.

And maybe a Negotiator/Researcher/Miner?

I haven't tried taming animals yet (I'm not sure how to do it or how effective it is as a food source). I have died/lost 3 times just after getting renewable power researched. Usually a raid eventually gets through when I'm running low on ammo and I lose (that or a disaster strikes that I have no chance of surviving).

The zombies are the hardest thing... I waste a lot of arrows/bullets on them because my colonists rarely head-shot them. So I knock them down, they get up (rinse/repeat like eight times). Is there a better way to deal with them?

Also is there a way of getting a fridge going in the primitive age by any chance?
#48
How do I kill them reliably pre-guns?

Sometimes I down them but then they get back up and I waste lots of arrows. Can I behead them while they're down somehow?
#49
Anyone got a guide for the Ascension start scenario (you start with no seeds, just 2 of the Lee Enfield rifles).
#50
Anyone got a guide on how to make a good start with random colonists on the Ascension scenario.
#51
What's the best starting scenario for this modpack? I wanted a Tribal start but I didn't really want everyone to be cannibals.

Also what Storyteller and difficulty is best?
#52
General Discussion / Re: A16 Hype
November 08, 2016, 07:42:26 AM
I'm excited that the Alpha 16 previews have quite clearly been hinting that the romance system will no longer be enforcing strict gender roles.

Finally... Together we will close the RimWorld pay-gap /s.
#53
Quote from: Zakhad on November 08, 2016, 06:56:53 AM
Skynet... utterly destroying me... enjoy :(

https://www.youtube.com/watch?v=6MB_BEqLE-I&feature=youtu.be

I even have mechanoids who briefly helped me whom manged to weakened them a little, blergh so very little I can do when there's 5 of them each with 900+ health, I'm barely past the medieval period tech wise getting the first power system up and running.

You're standing out in the middle of the open and firing at the terminators without cover... What exactly did you expect?
#54
Help / Re: How Do I Take RimWorld To A Blank Slate?
November 08, 2016, 12:48:41 AM
Quote from: 1000101 on November 07, 2016, 03:02:48 PM
Backup /Mods/Core/Defs then delete said directory and start the game.  It will quickly tell you what's missing that is linked to directly from code.

Ah, good idea!
#55
Quote from: caesius on November 07, 2016, 12:30:38 PM
plz sky. would you fix the plasma reactor problem first?...

What's the problem?
#56
Is it recommended to start as primitives or colonists in this modpack?

What's the recommended starting scenario?

PS - Can the tribal start still reach the full tech-tree?
#57
Help / Re: How Do I Take RimWorld To A Blank Slate?
November 07, 2016, 11:11:05 AM
Quote from: RawCode on November 07, 2016, 11:04:59 AM
you can remove absolutely completely anything, but some defs have references from code, if removed, you must also modify code, that expects them to be.

Do you know which?
#58
Help / Re: How Do I Take RimWorld To A Blank Slate?
November 07, 2016, 10:44:02 AM
Quote from: RawCode on November 07, 2016, 10:38:43 AM
there is no "easy" way eg no "do awesome mod" button.

I'm quite aware of that. But I thought someone might have knowledge of what to remove and what not to remove.
#59
Help / How Do I Take RimWorld To A Blank Slate?
November 07, 2016, 10:24:42 AM
I'd like to build a total overhaul from the ground up (starting very small). However it is hard to do this with all the vanilla content already in the way. Is there an easy way to remove all of the vanilla content except what is absolutely essential for the game to start up (all technology, all items, etc).
#60
I know I'm late to the party here but great mod.

Could I grab credit as the creator of the Tribal Headdress on the front page?

Hope you guys have an Alpha 15 version planned.