It was the normal crashlanded and naked. Strangly enough i reinstalled fallout traits and mad skills and it somehow fixed the issue? This involved removing subscription from the mad skills mod. However its abit strange as none of the error messages related to anything of the sort that would mess the game up
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#2
Bugs / New Game/Scenario
September 22, 2018, 05:01:03 AM
Has anyone had the problem of picking a scenario and the next screen not coming up? Just sits on the background image. I have deleted all configs, i removed the 2 mods i installed in between me starting my last new game and this one(mad skills and more medic tools i think) but to no avail
#3
Releases / Re: [A17] TropiCKAPP Rainforest Mod
June 04, 2017, 11:10:53 PM
Looks like a great mod to liven up the jungle. Will be using it on my next colony
#4
Releases / Re: [A16] Hospitality (v1.16g2 - updated 06.04.2017)
May 30, 2017, 01:44:26 AM
Its just that great of a mod that its a must have. Like prepare carefully etc. Without it, the game just feels like its missing something
#5
Outdated / Re: [A15] Mars (v2.0.1) Martian colony builder - now with air!
September 12, 2016, 07:17:59 AM
The problem disappeared when i re downloaded the mod, deleted configs, deleted mods, and used prepare carefully and the mod. However it does not like putting relations as a sister or brother in prepare carefully and throw errors if the pawns spawn on the lander
#6
Outdated / Re: [A15] Mars (v2.0.1) Martian colony builder - now with air!
September 12, 2016, 05:48:16 AM
Hey i have tried loading this mod on alpha 15b and alpha 15c and both times it throws this error at me? It wont load in the lander. Alpha 15c was a clean copy no data
http://imgur.com/a/Z5V31
http://imgur.com/a/Z5V31
#7
Outdated / Re: [A12d] Wastelander's Minor mods: Mending updated by skyarkhangel
January 02, 2016, 12:15:39 AM
In my current game saves i haven't added any other mods, But when i place a mending bench it works for awhile, say like 20 days or so ingame. And then after awhile it throws errors in the debug log, the items are not restricted (from what i know of). I had to delete the tables to get rid of the problem. The colonists were starting a job too fast at once. Etc trying to mend 10 times/things per tick. Not sure if its my mods and just me or something else. Just thought i would say.
#8
Outdated / Re: [A11] Wave Survival Mode (v. 0.8 - June 27)
December 18, 2015, 12:00:07 AM
Would you be able to update this to A12 at all. Been waiting for awhile
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