Heya, would it be possible to mod in items like neurotrainers that would add or remove traits? Lets say Lazy neurotrainer would either add lazy trait (if not currently present) or remove it (if colonist already has it).
Thanks
Thanks
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Show posts MenuQuote from: Skissor on April 26, 2015, 05:30:41 PMQuote from: Abrexus on April 26, 2015, 05:04:55 PM
Update v0426 now available
* Combined Agriculture and Bulk Goods traders
* Reduced the grow time of devilstrand
* Changed the Security IV shields to Jaxxa Shields (Huge thank you for his continued support) - Sabre and CRAM shields are now available
When we switch to your update, can we still play current playthroughs?
Quote from: Valor on April 25, 2015, 04:59:47 AM
Heya, I have issue with sabre shield. The shield has 500 HP, but recieves 5* standart damage from all atacks. That is intended? I tested it on purpose and single shot from sniper rifle brought it from 500 to 301 (40 base damage, I assume shield regen was faster than me), and great bow got it to 412 (18 base damage).
Thanks!