So I downloaded some mods from the rorum and the activated them, and poof! my game crashed, so I removed them from the mod file and while doing so removed the core file as well. now i have put the core file back in but stupid rimworld wont activate the core stuff by default and for reasons unknow now if I redownload rimworld it does it there too! is there a way to reset the rimworld files ? without opening up rimworld itself?
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#2
General Discussion / Re: Psychic Drone balance
July 06, 2014, 10:00:20 AM
I have played 4 games since the update and every time this damned core thing wipes out the colony
its not something that can be countered unless you have some extremely good tech
its not something that can be countered unless you have some extremely good tech
#3
Ideas / Re: Brainstorm: Buildable Future Content
October 11, 2013, 01:53:11 PM
this seemed like a good place to put my ideas:
My ideas
1. this is the big weakness of al RTS and AI management. make sure to add in a easy to get but also detailed AI management order thing. imagine you have your main base and you have an outpost on the other end of the map. you might not be able concentrate on one base for very long so it is important to make sure that your troops and farmers and others all know what to do when they are under attack for example if a pirate attacks the workers all know to flee to a safe house and the guards know were they are supposed to be when the enemy attacks. if too many of the players troops die needlessly because they didn't notice or is they get overwhelmed by negative or confusing information they will likely get angry and rage quit and will give bad reviews. a good example is the war-game series or men of war assault squad.
2. if your playing as a colonist then surely then your from an empire or a bigger civilization? meaning are there other species who want to colonize here as well? (allowing for trade routes to be established or wars between of colonies)
3. is this planet habitable? is there already life on this planet like tribal villages or an underground city with a more intelligent race that doesn't quit know how space travel works.
4. this is sort a carry on note from idea 3 but it seemed like it needed its own point. you could have hives of semi intelligent creatures, I drew a bit of inspiration from that war-hammer game "space hulk" it's on steam and their gene stealers. this was more my inspiration but from there they can be moulded into any shape or form to fit the game play, though you could have a day night cycle where they come more dangerous or something.
5. it seemed like you had some tunnel digging mechanic in the trailer, you could have caves to explore which could be used to hide traps, creatures and pirate groups. however you could also make them so you can hide your own bases and out posts, in them to reduce pirate raids and the creatures finding you.
6. maps and level design. now I don't know how you intend to design the game and how the map will be generated, as in is it going to be like mincraft big map with lots of land to explore and build on. or small map like prison architect that you just micro mange, (hopefully not bigger map allows for multiplayer) or prison architect, but with a bigger map that is split up into grids that can be explored. (again go with the first one) even if the map is not infinite but just big is allows for loads of options for the players and you get more people interested. as well as this it will allow you to do future expansion and will also attract the moding community which will attract more people and make the game more awesome.
7. make it mod friendly and also make it easy to run on any PC (it's no good if a game can only run on high end PCs).
8. I shall make this my final point as your probably getting tired of reading this (you haven't skipped my ideas XD) one thing that always annoyed me in RTS is when there is a race that you can't play as even if they aren't very powerful it still adds content.
My ideas
1. this is the big weakness of al RTS and AI management. make sure to add in a easy to get but also detailed AI management order thing. imagine you have your main base and you have an outpost on the other end of the map. you might not be able concentrate on one base for very long so it is important to make sure that your troops and farmers and others all know what to do when they are under attack for example if a pirate attacks the workers all know to flee to a safe house and the guards know were they are supposed to be when the enemy attacks. if too many of the players troops die needlessly because they didn't notice or is they get overwhelmed by negative or confusing information they will likely get angry and rage quit and will give bad reviews. a good example is the war-game series or men of war assault squad.
2. if your playing as a colonist then surely then your from an empire or a bigger civilization? meaning are there other species who want to colonize here as well? (allowing for trade routes to be established or wars between of colonies)
3. is this planet habitable? is there already life on this planet like tribal villages or an underground city with a more intelligent race that doesn't quit know how space travel works.
4. this is sort a carry on note from idea 3 but it seemed like it needed its own point. you could have hives of semi intelligent creatures, I drew a bit of inspiration from that war-hammer game "space hulk" it's on steam and their gene stealers. this was more my inspiration but from there they can be moulded into any shape or form to fit the game play, though you could have a day night cycle where they come more dangerous or something.
5. it seemed like you had some tunnel digging mechanic in the trailer, you could have caves to explore which could be used to hide traps, creatures and pirate groups. however you could also make them so you can hide your own bases and out posts, in them to reduce pirate raids and the creatures finding you.
6. maps and level design. now I don't know how you intend to design the game and how the map will be generated, as in is it going to be like mincraft big map with lots of land to explore and build on. or small map like prison architect that you just micro mange, (hopefully not bigger map allows for multiplayer) or prison architect, but with a bigger map that is split up into grids that can be explored. (again go with the first one) even if the map is not infinite but just big is allows for loads of options for the players and you get more people interested. as well as this it will allow you to do future expansion and will also attract the moding community which will attract more people and make the game more awesome.
7. make it mod friendly and also make it easy to run on any PC (it's no good if a game can only run on high end PCs).
8. I shall make this my final point as your probably getting tired of reading this (you haven't skipped my ideas XD) one thing that always annoyed me in RTS is when there is a race that you can't play as even if they aren't very powerful it still adds content.
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