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Messages - Jakub k.

Pages: 1 [2] 3 4 ... 13
16
hm...what an interesting underground resource


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17
Outdated / Re: [A16] MarsX v3 - Musky Edition
« on: January 01, 2017, 10:39:37 AM »
this is amazing,but im confused

can you add this to a save file? does it start on mars or do you have to fly there?

18
Outdated / Re: [A16] More Difficulties (Updated 12/30/2016)
« on: December 30, 2016, 07:18:55 PM »
Randy's new description is basicly
'what do you want? why are you reading this you cunt,fu*k off' xD

19
Outdated / Re: [A16] MEGAFALLO giant creature mod
« on: December 30, 2016, 02:33:22 PM »
eh..like this [.img].http://imgur.com/AZ3Kxmu.[/img.]

20
Outdated / Re: [A16] MEGAFALLO giant creature mod
« on: December 30, 2016, 01:56:54 PM »
The babies? im guessing just 1/3 of the size of a regular,let me check.

//edit
im pretty sure they can't reproduce,as non of the debug pregnancy tools work on it,but this is what it looks like

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21
give me 3 more years ill find out

22
Outdated / Re: [A16] MEGAFALLO giant creature mod
« on: December 30, 2016, 01:52:43 PM »
Can thrumbes have babs? if ys,then ys

23
Outdated / [A16] MEGAFALLO giant creature mod
« on: December 30, 2016, 01:42:46 PM »
MEGATHALLO!
whats a megafallo you ask? It's an ancient creature that dwells colder climates and can completely *devour* entire forests and grasslands.It also has an over powered attack strength,being able to rip people apart.

http://imgur.com/AZ3Kxmu
*can someone tell my how to display this on this page...thnx*

This is my first creature mod,and im pretty inexperienced...just so you know*

Download:
http://www.mediafire.com/file/7e823cey2j7b4jq/megafallo.rar


*We are not responsible for you bleaching your eyes from my art skills,and the un-fixable error that pops up at the start of the game.we are also not responsible for any local in-real-life nuclear launches caused by my mod.

24
General Discussion / Re: Is this supposed to happen?
« on: December 29, 2016, 09:43:45 PM »
dank memes

25
General Discussion / Re: Drug withdrawal Q.
« on: December 29, 2016, 08:21:34 PM »
it seems like the whole metabolic concept in rimworld has low effect on actual gameplay,other than movement and sight,so i would assume,no

26
General Discussion / Re: Is this supposed to happen?
« on: December 29, 2016, 06:27:10 PM »
what a cool nerd science battle,

fight,fight FIGHT!

27
General Discussion / Re: Is this supposed to happen?
« on: December 29, 2016, 06:15:00 PM »
mod? no no...this needs to be added to the core game! TYNAN!!! xD

28
General Discussion / Re: Is this supposed to happen?
« on: December 29, 2016, 06:10:30 PM »
oh right yea! It is quite a struggle to keep fighting all those mechanoids..with a one man colony.

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29
some for me,my character started at the age of 14,is now 17 (i used the prepare carefully mod),but i trained mine to be quite skilled.i mean,he killed 5 cyther mechanoids in his lifetime,thats a life goal,lol
I do hope tynan adds children,not for using them for hauling or cleaning for the colony (well.. >:D) but for the emotional stories that go with surviving with a useless child

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30
General Discussion / Re: How do you sell Nutrient Paste Meals?
« on: December 29, 2016, 05:40:48 PM »
also don't base your entire economy on nutrient paste bud,its not going to work :P

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