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Messages - Jakub k.

#166
Mods / Re: (REQ) Caravan Defence
April 16, 2016, 05:54:15 PM
not necessarily , if you hunt down caravans the faction would become hostile almost instantly,
therefore no more caravans would be sent in the future.but yeah the caravans should be more guarded,i managed to wall a muffalo and when it died,it dropped a golden 2x2 statue that costs 96000.yeah,i then placed it down and got a raid of like 30 people due to my colony wealth.caravans should not deliver items that are too precious
#167
Outdated / Re: [A13] Ocean Biome mod
April 14, 2016, 03:30:17 PM
no craps.just colonists eating eachover

"as the wave approches,you can hear someone shouting "WILSON!""

also,if you look hard enough,theres an easter egg in the screenshot
#168
Mods / Re: [Mod Request] Sandstorms
April 14, 2016, 03:02:15 PM
hmm yes a darude|sandstorm could make the gameplay experience intresting
#169
Outdated / [A13] Ocean Biome mod
April 14, 2016, 02:56:17 PM
not something either of us expected,but here it is..
the ultimate...

U̶g̶l̶y̶ ̶O̶c̶e̶a̶n̶ ̶B̶i̶o̶m̶e̶ ̶w̶h̶e̶r̶e̶ ̶n̶o̶ ̶c̶o̶l̶o̶n̶i̶s̶t̶ ̶c̶a̶n̶ ̶t̶h̶r̶i̶v̶e̶ ̶m̶o̶d̶

Ocean mod!

Features
♣ ugly terrain where colonists can't grow food due to altitude levels
♣ random strip of land where all the geysers are, very useful
♣ ton of fun for the whole family!

I am currently working on new features for this mod
-special wooden floor placeable on water  90% complete
    need texture.it has to be translucent.i can make a image made in paint translucent. Any help appreciated

thanks to knainoa for the awesome patch thingy majig! i added it to the attachments


[attachment deleted by admin - too old]
#170
Outdated / [A13] Starting with children mod
April 13, 2016, 03:52:59 PM
um..yes i know the title is extremely clickbait-ey..

Bring your children to Rimworld mod!

Features
♣ allows children from the age of 4 to join/crash into your colony
♣ these children are fully grown,but i'll fix that.
♣ complete overhaul of children, custom walk speeds included


Don't expect much of this mod,i mean,all i did was edit something here and there.

also,help appreciated.The children's skills are supposed to be even lower,but it doesn't seem to be working.all that works right now is the ability to have fully grown adult children in your colony.so,if you got experience,and want to introduce children into the game,please look into the mod and tell me whats wrong :P

[attachment deleted by admin - too old]
#171
Mods / Re: Prevent animals from drinking beer
April 13, 2016, 12:18:29 PM
yeah but what about mufflos who enter the map along with caravans? and thrumbos? they can get drunk for sure
#172
Mods / Re: More modding help needed
April 12, 2016, 04:38:11 PM
skullywag you're the man! (or woman idk)
thanks for the help!


(also is there some kind of variable that controls a pawns age? just asking.)
#173
Mods / Re: More modding help needed
April 12, 2016, 04:29:09 PM
yes i have used that code,and yes i have restarted the game. to farther help me,maybe you'll need the mod folder?
if yes,then here it is: http://www.mediafire.com/download/lo4vboucs97cn7t/jakubmod.rar

my second part of the mod isn't loading textures,so don't worry about the errors

ps: by mod folder i mean my mod,not the entire folder
#174
Mods / Re: [Mod Request] Self Healing!
April 12, 2016, 03:05:34 PM
i can just imagine the casket once in a while,when no bodys looking, swallowing a colonist whole.
#175
Mods / Re: More modding help needed
April 12, 2016, 03:04:33 PM
yes,its almost identical to the prosthetic leg one :|
#176
Mods / Re: [Mod Request] Self Healing!
April 12, 2016, 02:46:27 PM
hm i could copy the medical bed files and re-make them to allow them to fix your injuries quicker,stopping infections. Tell me if that's what you want
#177
Mods / More modding help needed
April 12, 2016, 02:45:18 PM
well,i've been creating a mod that adds a new bionic leg to the game,almost everything works.i can apply it to a colonist with out any trouble,but it doesnt actually display the option to actually operate on the colonist and installing the arm....yeah i know its weird.
like everything else works such as description,spawning with debug options and basicly i cant install it onto the colonist using the surgical options
ALL help appreciated
#178
yeah i have the same question.it'll be awesome if they generated heat. although,he/she/it might have just made it so snow doesn't spawn on-top...
#179
Translations / Re: Official: Polish
April 11, 2016, 02:50:49 PM
dude it was just a prank bro.

maybe a social experiment...

don't get mad..
#180
Mods / Re: [Mod Request]
April 10, 2016, 06:18:36 PM
not unless you learn how to use apostrophes