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Messages - Jakub k.

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Outdated / Re: [A12d] Violent Planet Challenge
« on: April 10, 2016, 05:33:42 AM »
well im making a nuclear biome mod (im struggling,but im doing it) and it'll feature toxic fallouts and volcanic winters

Mods / Re: [Mod Request] Vulcanic Biome
« on: April 09, 2016, 05:19:40 PM »
i feel special to have my mod be known by anyone.
my mod is crap and only adds the event of constant volcanic winter/ currently working on creating a biome,but i need help.this help thread you can see i created couple of hours ago waiting for help. my new mod im making might be similar to what you want

Mods / Re: basic help needed (mod)
« on: April 09, 2016, 05:06:37 PM »
interesting. i have no way of creating  this due to my lack of skill,so i hope for more help.i really thought all the modding could be done using the "core" files

Translations / Re: Official: Polish
« on: April 09, 2016, 04:02:21 PM »
i like to see all the polish people on this thread using a polish way of speaking while typing in English .it's hilarious.

Outdated / Re: [A12d] Violent Planet Challenge
« on: April 09, 2016, 03:53:14 PM »
13 was just a number i chose,and i havent properly tested the mod due to me being the noob i am.also this should work with alpha 13

Mods / basic help needed (mod)
« on: April 09, 2016, 03:37:02 PM »
well,recently i spent some times trying to add a fallout biome to the map generator, full of gravel and a custom was going well until i realised with one of the new updates,a "workerClass" has been added to each biome .i'm new to modding so i just thought leaving it as a clone of arid shrub land would be fine,either making it spawn similarly or replace it.but unfortunately nothing generated on a new map,so i changed it to "BiomeWorker_Fallout" ,thinking it'll make a new class,but that just created an error.
i need help fixing this,ive been looking for where these classes are stored for 2 hours with no luck.remember,i'm new to modding so please be specific when answering :D

ps this biomeworker workerclass code can be found in the biome_arid file,under each arid biome in the game.

Outdated / Re: Violent Planet Challenge
« on: January 26, 2016, 03:43:27 PM »
well techincaly all air on the inside of yor locked up base is cleaned.shame you cant do this with machines.i wish i could code that but sorry..icant :D

Outdated / [A12d] Violent Planet Challenge
« on: January 16, 2016, 11:10:39 AM »
ever thought that landing on a perfect world full of animals and plants is kinda....lucky?'s the mod to change that.
this mod adds non stop volcanic eruptions and toxic are required to build proper
air sealed bases.this challenge is extremely challenging.

this uses a it put it in your folder.
to activate it,just start a new world with the new storyteller i added.


thanks for playing

the apocalypse doesn't start until like day 6 so you have time to prepare

(the raids would be a lot harder now because of all the toxic fallouts/volcanic winters.prepare for a 13 man raid)

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