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#1321
General Discussion / Re: feedback wanted
June 28, 2015, 08:53:30 PM
Save Scumming best answer always relevant.
#1322
Now I'm imagining it as a messed up abomination.

#1323
Stories / Life on the Rim
June 28, 2015, 07:15:49 AM
(I bit NSFW with the language)

I made a story about my very first colony in A7 and Rimwrold, and how it hooked me in. A story that follows Bennett McNegative, Space Marine Grim, Sverin, and Mosley the Cowardly Pirate.
Part 1:


"Hey, Bennett." A large man with a rifle resting on his shoulders called out to me, it was Grim.

"Yeah?"

"Finished those turrets yet? Those Hatchet scums might want their friend back."

"Heh... most of the turrets are pretty much done and I've already set up the sandbags. So just let them try." I smugly answered.

"Right. Anyways, Mosley seems desperate to get out of that cave..." Grim pointed his thumb over his shoulder. "Said he wants to help out."

"He can help out by rotting in that hole. Why the hell are we keeping him around anyways?"

"You know, we can't last all by ourselves here. We need more hands." Grim gave his response. "I'll ask Sverin for his opinion."

"Also kidneys, hearts, lungs, eyes, and oh yeah legs too." I thought to myself. Missed an opportunity with last week's trader.

"Hey. Also ask him how many units of steel we have left while you're at it." came out of my mouth instead.

"Alright."
Grim went on inside. I was left alone sitting on one of the sandbags. Staring at the sunset.

This was pretty much how it went on every day for us. Looking at the inevitable future and preparing for it. It's been a few weeks since we first set foot here...
Ah, remembering when it happened. How can one forget such warm and happy memories?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Earth-Class June 9, 5500. The Class-B Planetary Liner we were onboard on was on its merry way out of this system, cheerfully moving at the slowest speed imaginable. Then it happened to pass by this Rimworld, intending to smell some muffalos on the way home. All was dandy n' fine...

Then it diddly-doo-fucking happened.
Without warning, a barrage of railgun shots resembling massive bricks of plasteel erupted from the Rimworld. Their destination: Our fucking ship. Hull integrity and oxygen levels went plummeting, and holes man... holes.

"Alert, alert, situation critical." the AI's feminine voice boomed the speakers.
"This is not a drill; please calmly head over to the escape arm for access to escape pods. This is not a drill."

Screams, explosions and metal chunks ripping assailed my ears from multiple directions. I was working in the Engineering Section; not even the loud humming of the reactor could drown the sounds of suffering.

"Fuck this, I'm out of here." I sprinted towards the Escape Arm just a few walks down.

*FZZZZZZTTTTT...*

*BOOM*

*...*

*BOOMFZZTBOOMFZZTBOOM*


The Battery room was hit.

The wide hallway went dark as *WEEEEEEEEEEEOOOOOOOOOOOONNNNNGGGGGGGGG* filled the air, the emergency siren repeatedly gave out the ship's dying cry. I slowed down and used my hands to navigate through the dark, careful not to trip on anything. Upon reaching the end of the hallway, the red backup lights turned on, illuminating the words that read "Escape Arm".

The white airlock doors flung open, revealing a long wide hallway with steel pods lining both sides. Surprisingly, very few drop pods were taken, and there weren't that many people around. Guess not everyone's that lucky. I shrugged off the thought and wasted no time entering a pod. Inside were the standard survival necessities:
-   A knife.
-   10 Packs of cardboard flavored shit.
-   A handful of silver scraps.
-   5 Medkits

After quickly looking over the contents, I strapped in, locked the pod doors and prepared myself. As soon as the doors were closed, silence reigned.

Then I went over the control screen located on the door...

.Situation critical; unlocking pod controls.

The green text illuminated the inside of the pod. A vein popped in my head.

"What. The. Hell... nearly 3000 years of space faring and we still use these old pieces of shit? "

"Who fucking made these? Tribals? Jesus christ... at least insert in a voice module."
Having been raised on a pretty technologically advanced Midworld, I had the right to complain.

>Status
.Status: Occupied.
.Problems: None found.
.Systems: Stable.
...
.Awaiting launch order...
>Launch
.Launch sequence initiated.
.Coordinates locked...
.Detaching...
.Stabilizing...
.Dampening thrusters engaged...
.Land unsuccessful.

.Status: Occupied.
.Problems: Angular error detected.
.Systems: Stable.
.Outside conditions: Habitable.
.Relative angle: 34°.


What would have been a pretty intense "crash" landing in theory is basically as remarkable as taking a dump while reading holo-news.

I released the lock on the door. I was greeted by the scene of the starry evening sky, multiple pods entering the atmosphere like a fiery orb and the flaming remains of our ship slowly meeting its demise. I would say it was a pretty beautiful moment if you don't include the dozens of people dead and the fact that you're pretty much fucked as well. But thank god it wasn't headed were I was so I could at least enjoy the view.

I climbed out to see other two other pods softly landing a few meters away. I quickly went over to the closest pod. The pod doors opened and I lent my hand to the occupant.

"Hey, you alright?"

"Uh... t-thanks. I'm fine." The man hesitantly answered.

I helped him out of his pod. I noticed at the corner of my eye that the other person got out of his as well. His silhouette was waving at us. He calmly walked towards us, rifle in hand. As he got nearer, it looks like he was getting bigger as well.

"So... guess I'm stuck with you guys, eh." He cracked a smile.

"Looks like it. W-who are you anyways?" I asked nervously. Hell, he was holding a gun!

"Ah, can't disclose that, bud. But I'm called Grim. I'm just an off-duty marine. Or at least was..."
Wow, intimidating and charismatic.

"What about you two?"

"I'm Carl Bennett, an engineer."

"I-I'm Sverin P-Pendersen, I'm a h-human activist, sir." The man next to me nervously answered.
I'm not into social crap so what the heck is a human activist? You know what; I don't even want to know.

"Bennet and Sverin, huh... alright." Grim nodded in acknowledgement.

"So folks, what now? Mr. Bennett, any ideas?"

"What, why me suddenly?"
Grim and Sverin ignored my question and looked at me for an answer.

"Fuck me." I groaned and went to my pod and grabbed one of the pamphlets inside.

Being Left to Die for Beginners 101
    1.     Find Shelter.


...And that's how this cheap knockoff of a shack started.
How it progressed however, is another story.
#1324
Arrest in Progress







#1325
Ideas / Re: Your Cheapest Ideas
June 26, 2015, 11:57:32 PM
Quote from: Zerg HiveMind on June 26, 2015, 11:05:15 PM
I wanna be able to have a memorial service after one of my people die. Add it in like a time slot kinda thing where they can do it daily or weekly or some thing along those lines. Maybe a new tab to the overview thing. so you can choose when to morn for them. Its the small things :D

Make visiting graves of colonists as a joy activity.
#1326
General Discussion / Re: HOW?!
June 26, 2015, 09:12:36 AM
Save Scumming best answer
#1327
Ideas / Re: Naked vs. Tattered Clothing
June 26, 2015, 08:15:06 AM
and my boots.

Seriously though, +1.
#1328
Ideas / Re: Your Cheapest Ideas
June 25, 2015, 11:27:50 PM
Trait - Coward

Has negative mood for being drafted and generally has poor combat skills.
#1329
Quote from: Z0MBIE2 on June 25, 2015, 11:02:04 PM
Quote from: Caminha on June 25, 2015, 10:44:12 PM
Quote from: A Friend on June 25, 2015, 09:19:30 PM
Quote from: Tynan on June 25, 2015, 02:23:49 PM
This thread is amazing.

Cannot stop laughing at branch-shiv.

Just trying to figure out what an "awful" wood shiv would look like...



I heard that... uh... Cannibal brawlers like to use those shivs to produce "pig" popsicles. Very effective during the winter.

I think the wooden awful shiv is really just a single chopstick.

But chopsticks can actually do damage, so that's a no no. Chopsticks are probably "Shoddy".
#1330
Weird, I managed actually managed to befriend a pirate faction before. I released a bunch of prisoners leeching off my food stocks and their faction actually became friendly to me and actually sent me visitors. I quickly gunned them down though and they raided me again soon after.

This was in A8 though.
#1331
Quote from: Tynan on June 25, 2015, 02:23:49 PM
This thread is amazing.

Cannot stop laughing at branch-shiv.

Just trying to figure out what an "awful" wood shiv would look like...

#1332
Haha, nice.

Finished that hunting request.
Image dump ahead.














(I could edit out the F-Bomb if it's not allowed.)
#1333
Quote from: Axelios on June 24, 2015, 09:06:08 PM
Yes, good arts! :) Don't worry about other people being better, because everyone started somewhere, you're just at an earlier part of your own journey to skill :)

Can I request?
Somebody using a excessively large weapon to hunt a small prey animal.
Perhaps hunting a squirrel with a minigun?

However, as is comically the case sometimes, let's say that the squirrel is unharmed and everything/everyone around the squirrel is shot up instead.

Ah, facts of life...

Anyways, kewl. Will try when I have the time.
#1334
Quote from: People from the past few pages on June 24, 2015, 02:13:43 PM
Praises


But my drawings will eventually be blown out of the water once a Photoshop veteran comes along and gives it a go.

... which I also really want to see and bask in it's awesomeness. Soon pls.
#1335
Relations between pawns and possibly pawns of other factions.

Friendship and rivalry between your pawns that can't really be forced. That sort of stuff.
Along with it are:
The possible reactions to other pawns.
("Why the heck was I tasked with rescuing this moron?" -3 Mood, -2 Relations)
("Man, [Colonist] and I really have a lot in common.. felt nice having him around." +2 Mood, +2 Relations)
("[Colonist] died... heh, finally." +10 Mood)
("[Colonist] died... w-why..." -15 Mood)

Perhaps some side events
(Murder and the body turning slightly invisible for you to find and investigate.)
(Idle Colonist tagged along his working friend, chatting.)
(Brawls between pawns who really hate each other.)
(Messing/Dirtying up bedrooms of a pawn's rival.)
(Pawns working harder when their friend is near.)
(Social pawns making two rivals settle their differences.)
(Prisoner pawns attacking previously recruited Colonists of the same faction due to their "Betrayal".)
(Prisoner pawns being secretly released by the Warden before he is executed.)
(Pawns leaving due to too many rivals, and their few friends potentially joining in.)
(Heated arguments between pawns making others in the area uncomfortable.)
(Friendly pawns with same work walking together in groups.)

Basicly
Quote from: Headshotkill on June 24, 2015, 03:09:51 AM
Relations and somehow making the colonists feel more... human.

I dunno about code and stuff and I assume this is very complex and probably isn't doable, but I can imagine. :)